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  1. #181
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vexander View Post
    Does it bother you this much to know there are people out there who avoid something because they have a different choice in their playstyles from your own? FFXIV isn't a job for me. Its a hobby. I'm not aiming for some kind of promotion when I play this game.
    Words.
    Truth.
    Savage.

    OP:
    I like this suggestion. It would ease the problem and i also happend to double tap cleric stance by accident and quick to use benediction if cd is super slow for blink of the moment. It does stress me out. Thank god bene isnt affected by cleric stance xd
    (5)

  2. #182
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Overgear (i270 this tier) applies to all jobs, not just healers. The extra DPS to push adds/phases, so you don't have to heal certain things plays into the argument. It's a raid effort to clear content while in-progression gear level. Like if you have good healer DPS, but you have two slacking red DPS that don't live up to high-end potential nothing will matter. You need 8 people who are more than just competent at their jobs to clear in the first weeks.
    (0)

  3. #183
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sida View Post
    If a would be healer can't handle the cleric stance, they couldn't handle healing without it either in any even remotely complicated situation.
    That's conjecture somewhat. After all, isn't the primary goal of the battle system changes to ease back on the complications/complexities of playing the jobs? I would say if healers don't have to worry about flipping the switch to do either what they're intended to do, and what's a higher capability of their role, then that complexity can return to actual instances and mechanics themselves. Simply put: remove the complexity from playing the job, and instead make playing the job efficiently for the content at hand the complex part.

    This isn't me saying everything's got to be raid hard, but I continue to see people defend that there's currently so little need for healing or that healers have plenty of downtime to dps. Okay then, give us heal checks, healer specific mechanics, and reasons for a healer to be focused on performing their primary role primarily. Learning where and when they can dps and being able to balance attacking, supporting, movement/positioning, mechanical execution, and all with minimal downtime or mistakes is where the complexity should lie. Not how fast can you flip a switch, cast a few spells, then turn it off to actually perform your primary role again.
    (4)

  4. #184
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    994
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Honestly I am so tired of seeing all these post about Cleric Stance. No matter what happens there will always be a 50/50 split. Half will always defend having it removed and half will always defend keeping it. There's no winning. Every single player is unique. Tank, DPS and Healers. Why do you all care so much what the current "meta" is? Because healer dps is required in raiding? or because you might of been kicked from a dungeon or 2 because you just stood around and only healed? or did someone hurt your feelings and call you lazy for not contributing by dps? I mean come on. We play with people from all over the world. There will be different personalities out there. Some worst than others. Just deal with it. If you want to DPS as healer then do it. If you want to stand around and just heal then do that too. There is no right or wrong way. I main SCH and most days I only heal and I have never had an issue. Just play how you want Jesus Christ!
    (4)

  5. #185
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    I personally like stance dancing. The only thing I find frustrating about CS is that it's easy to mix up which stance you're in when things get chaotic. But stances are, in general, something I love playing with. Rather than REMOVING Cleric Stance, I wonder if they could add some additional functionality to it, or give healers more than one stance to dance in and out of (AST doesn't entirely count since sect can't be changed in combat... which made me very sad when I found out).
    (1)

  6. #186
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Personally I am fine with Cleric Stance as is but would be fine if they made offensive skills based of Mind and keep cleric stance and make it a 30-40% reduction to healing potency so it's not as punishing if you double click it as it currently is.
    (0)

  7. #187
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    better change for cleric stance: instead of having a 5 second cool down when you turn it on how about have the cool down be when you turn it off instead? That would solve the issue of double tapping. Really the only change I would like to see.
    (1)

  8. #188
    Player
    Raven_Darkstar's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    39
    Character
    Raven Solanace
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    I agree with ThirdChild and SweetPete. Though the latter kinda made me laugh. Know it wasn't meant to be funny, I'm sure, but it was, simply for how true it is.

    It's honestly ridiculous how this dps meta, that only matters in extreme/savage content, has infected the rest of the game. You have tanks derping all over the place, pulling more than they can handle, in dungeons where it makes no sense (baby dungeons), not using their tank stance (when they do have access to it), because the forums tell them they suck if they use it, and they suck if they don't pull ALL THE THINGS!

    Then the healers.... my god, so many of them are just terribad. Many can't even handle healing, let alone dpsing And healing. Forget the whole CS debate. Literally every time I decide to play a dps job, I am instantly made to regret it. SMN having to heal themselves with sad little physick spams, because the healer is.... well, not doing anything really.

    On topic, however, I do wish they would do something with CS. It's a very clunky, unresponsive button, that becomes unresponsive at the absolute worst times. And while, yes, a certain amount of this is certainly player error, I don't see how anyone could argue that it doesn't need improving.

    As to drawing more players to healing, there have been good suggestions. Different healer types for one thing. But the big thing keeping many players away is the responsibility of it. The fact that dps players, and tanks too (but to a lesser extent, I think) blame the healer automatically instead of taking some personal freaking responsibility for their own mistakes.
    (7)

  9. #189
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Louvain View Post
    better change for cleric stance: instead of having a 5 second cool down when you turn it on how about have the cool down be when you turn it off instead? That would solve the issue of double tapping. Really the only change I would like to see.
    You know, the casting stances for BRD and MCH work similarly currently. Not sure of the CD, but I can and generally do drop Gauss Barrel near the end of a Wildfire burst to fit a few more shots in, then turn it right back on, THEN the cooldown activates. oGCD, very minimal impact if I fumble with it. . . They did it right with that, so what's the story with Cleric Stance?
    (2)
    Last edited by ThirdChild_ZKI; 05-10-2017 at 07:19 AM.

  10. #190
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SweetPete View Post
    Honestly I am so tired of seeing all these post about Cleric Stance. No matter what happens there will always be a 50/50 split. Half will always defend having it removed and half will always defend keeping it. There's no winning. Every single player is unique. Tank, DPS and Healers. Why do you all care so much what the current "meta" is? Because healer dps isrequired in raiding? or because you might of been kicked from a dungeon or 2 because you just stood around and only healed? or did someone hurt your feelings and call you lazy for not contributing by dps? I mean come on. We play with people from all over the world. There will be different personalities out there. Some worst than others. Just deal with it. If you want to DPS as healer then do it. If you want to stand around and just heal then do that too. There is no right or wrong way. I main SCH and most days I only heal and I have never had an issue. Just play how you want Jesus Christ!
    You are leaving out:
    "People that do not care what they do, just as long our effective DPS is not changed to be less then what it is currently. Having no cleric stance and having it scale off mind will do little to change how much you can dps for those to use it well. Take SCH for example, If I need to heal someone I can cast Emergency tactics >adloquium> lustrate> cleric stance when the cast ends (still on ocd though) and cast DPS when my OCD is ready. Because how this game works with casting, you can get around having no clipping and therefor, no impact to DPS to warrant our spells to be weaker if they scale it off mind.
    (0)

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