Quote Originally Posted by Ama_Hamada View Post
So you did not read my post, let me bold something in it, then we can try again, yes?
i read all of your post, most of it is irrelevant, Novice Hall came out long after the game became what it was.

Quote Originally Posted by Ama_Hamada View Post
go on about how "invigorate" is not needed then complain about not aoe DPS cuz no tp

hey I guess SCH shouldn't have protect too right?
the only parts worth responding to are these.

it was never their original intention for every job to be good at AOE, they never intended all the players to play every dungeon as pull everything all at once and AOE them all. it was because the players insisted that this was the best way and that jobs that couldn't do it were shunned that eventually they balanced everything out this way.

the protect SCHs got during game launch was barely worth using. might as well have a PLD use it, cause you needed the WHM to have the Magic Defense trait anyways.

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Quote Originally Posted by Sebazy View Post
I'm fairly certain that Taunt breaks that theory unfortunately, it was absolutely mandatory right from the first raid tier in BCOB. Surecast is another example of a quirky little cross class ability that was rather important for early Turn 5 clears.
it doesn't really. a lot of times they didn't know they screwed up till after the playerbase gets a hold of it. we're talking about their original intention before launch. if their pre-launch was balanced for Coil, would WAR have been so terrible? would dragoon take extra damage to magic attacks? they had lots of oversights that required tweaking over time.

the players always exceed their expectations that's why they have to nerf us. remember Virus rotation?

and lots of things got done after the fact, like "well if the players are going to do this", we're going to design new fights specifically to counter it.