The problem is our role is out of balance. We're supposed to be healers but the fights are not pushing us in this area very much. So there is a massive amount of downtime when heals are not necessary that is being filled with dps. This is really how we've always worked. We could always work in a little extra dps when there were windows for it. The problem is that healing requirement has dropped so much these windows are big enough to drive semis through. If they do reduce damage potential (which I think they should) they must balance that out with increased healing/cleansing/support requirements.


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