I would like flashback exploring of 1.0 and seeing the clamitiy. I miss 1.0 mor dhona music. That music really fit the mood of being in a high level area with anything ready to kill you.
Sadly that will never happen though, as most of 1.0 is now decanonized and retconned (the only real 'canon' part of 1.0 is the Seventh Umbral Era story concerning Dalamud's summoning, the original starting city stories and the Path of the Twelve story have been pillaged for ideas and concepts that were used in ARR's main scenario, with what's left over left on the kerbside beside the rubbish bags to be recycled or else deposited in landfill.
Plus, given ARR is not just a sequel to 1.0 but a complete reboot, any hypothetical dungeon, storyline or expansion set pre-Calamity during 1.0's setting will most definitely not feature 1.0's actual areas and cutscenes, instead it's obvious it would be rendered using ARR content (as has already been shown from time to time in ARR). No, 1.0 is gone and is never coming back. Any Sixth Astral Era-set content or quests that could hypothetically appear in ARR will be retconned to fit into ARR accordingly and would not involve a 'return to 1.0'.
eh? You never seen the sands of time thing in wow? (another post referenced this) it is not bringing back EVERYTHING, but small bits to explore, like a limited size zone to access the calamity or just the moments before. It is like viewing a dream of sorts.Sadly that will never happen though, as most of 1.0 is now decanonized and retconned (the only real 'canon' part of 1.0 is the Seventh Umbral Era storyconcerning Dalamud's summoning, the original starting city stories and the Path of the Twelve story have been pillaged for ideas and concepts that were used in ARR's main scenario, with what's left over left on the kerbside beside the rubbish bags to be recycled or else deposited in landfill.
Plus, given ARR is not just a sequel to 1.0 but a complete reboot, any hypothetical dungeon, storyline or expansion set pre-Calamity during 1.0's setting will most definitely not feature 1.0's actual areas and cutscenes, instead it's obvious it would be rendered using ARR content (as has already been shown from time to time in ARR). No, 1.0 is gone and is never coming back. Any Sixth Astral Era-set content or quests that could hypothetically appear in ARR will be retconned to fit into ARR accordingly and would not involve a 'return to 1.0'.
That's what bugs me though, the fact that it's both a reboot AND a sequel. It should've just been one or the other.Sadly that will never happen though, as most of 1.0 is now decanonized and retconned (the only real 'canon' part of 1.0 is the Seventh Umbral Era story concerning Dalamud's summoning, the original starting city stories and the Path of the Twelve story have been pillaged for ideas and concepts that were used in ARR's main scenario, with what's left over left on the kerbside beside the rubbish bags to be recycled or else deposited in landfill.
Plus, given ARR is not just a sequel to 1.0 but a complete reboot, any hypothetical dungeon, storyline or expansion set pre-Calamity during 1.0's setting will most definitely not feature 1.0's actual areas and cutscenes, instead it's obvious it would be rendered using ARR content (as has already been shown from time to time in ARR). No, 1.0 is gone and is never coming back. Any Sixth Astral Era-set content or quests that could hypothetically appear in ARR will be retconned to fit into ARR accordingly and would not involve a 'return to 1.0'.
It's been like an itch I can't scratch knowing that the story runs slightly differently in certain scenarios depending on whether your character is Legacy or not, and that I can't view that OR the story that preceded ARR. (I would've happily paid for that hot mess too, despite what people say about it. But my computer at the time could barely handle Ragnarok Online.)
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