Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 28

Thread: Memoria

Hybrid View

  1. #1
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51

    Memoria

    I've been doing a playthrough of FF9 for the last few weeks and got to Memoria last night, and I started thinking- wouldn't this make an amazing dungeon for FFXIV at some point? The whole place is literally made out of memories, so it would mesh pretty well with the concept of the Echo. I could totally see it as an MSQ dungeon later on. I know we already got our FF9 dungeon reference with the Antitower (Ipsen's Castle, the upside down thing), I just figured this would make a lot more sense though. Thoughts?
    And Hades would have to be a thing, naturally.




    That and what I wouldn't give to have that amazing BGM remastered...

    Edit:
    This thread about Memoria and other FFIX content, suggestions and topics regarding FFXIV 1.0 should be held elsewhere.
    Too much topic deviation = locked thread.
    (27)
    Last edited by Hakuro89; 05-07-2017 at 06:06 PM.

  2. #2
    Player
    Minsue's Avatar
    Join Date
    Mar 2017
    Location
    Nebraska
    Posts
    149
    Character
    Minsue Humora
    World
    Zalera
    Main Class
    White Mage Lv 90
    I would love this full support!
    (1)

  3. #3
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I fully support more FFIX references. It's my favorite in the series.
    (3)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Want, very much want. Also just realized that I called it memento in another thread now.. yay... time to go find and fix it lol.

    But I really want this area! With all the crazyness involved.

    Actually, while it would make an excellent regular dungeon due to the abrupt room changes it could possibly also make an interesting Deep Dungeon location. I don't really have a prefrence either way, but I love the area.

    There are a number of places in that game that I think are really awesome, but just an immediate other one I'd like to throw out is Chocobo's Paradise (maybe just take all locations and the hot and cold mini game too lol) and Cleyra.





    (4)
    Last edited by Shougun; 05-06-2017 at 02:05 PM.

  5. #5
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shougun View Post

    I would love a deep jungle city. It would be kind of like Gridania, but with a different forest feel.
    (2)

  6. #6
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Quote Originally Posted by Shougun View Post
    There are a number of places in that game that I think are really awesome, but just an immediate other one I'd like to throw out is Chocobo's Paradise (maybe just take all locations and the hot and cold mini game too lol) and Cleyra.





    I don't know what to make of Cleyra being in FFXIV, or where they'd put it. Or how to fit it into the lore. Maybe somewhere near Ala Mhigo? Still, it would make a very interesting area unlike anything we've really seen before, in that it's an extremely three-dimensional area that branches out in every direction, and wouldn't be limited to 2 dimensions like every other city. Unfortunately though, I can see a city like that nestled in a giant tree would put a lot of rendering strain on console and average PC users.
    On the whole, an appetizing idea that I'd like to see, but if I had to choose between the two I'd still want to see Memoria more.

    But I think we're getting the same feel as Chocobo's Paradise/Chocobo's Lagoon in the area showcased in the first Stormblood trailer. Rhalgr's Reach, I think it was called?
    (2)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Hakuro89 View Post
    I don't know what to make of Cleyra being in FFXIV, or where they'd put it. Or how to fit it into the lore. Maybe somewhere near Ala Mhigo? Still, it would make a very interesting area unlike anything we've really seen before, in that it's an extremely three-dimensional area that branches out in every direction, and wouldn't be limited to 2 dimensions like every other city. Unfortunately though, I can see a city like that nestled in a giant tree would put a lot of rendering strain on console and average PC users.
    On the whole, an appetizing idea that I'd like to see, but if I had to choose between the two I'd still want to see Memoria more.

    But I think we're getting the same feel as Chocobo's Paradise/Chocobo's Lagoon in the area showcased in the first Stormblood trailer. Rhalgr's Reach, I think it was called?
    Hmm, the design may have issue yeah. I think counter intuitively it may help to make it extra large so you can make the point where high unique object density (points of interest) are seperated from each other enough for LOD and Occlusion culling to help. Because everyone will use the little nodes, so long as you don't make it "look" stretched, the scale could become both an asset in visuals and also the fact that all the gathering places are planned around not being near each other lol.

    I agree that doing anything hamfisted half hearted is not for the best, so if it can't be done it can't be. But like I sort of thought what would be with Ishgard and what you pointed out, I think a very vertical opportunity would be great. Also I would imagine Memoria would be easier to implement sooner than something like Cleyra, since it's dungeon content (both implented more often, and requires less intensive details, like not 100+ new npcs and quests lol).

    Also could you help me with that Chocobo's Paradise/Lagoon? Rhalg's Reach is the area in the FFXIV SB Trailer, like the big hand jutting out and the waterfalls around it. https://www.youtube.com/watch?v=CCYx6sNKsug

    Is that the area you're talking about? Because if they have an area like Chocobo's Paradise... Yeey! I love floating areas with abundant water features, maybe a bit cliche but I still like it lol. Like Zeal from Chrono Trigger.
    (0)
    Last edited by Shougun; 05-06-2017 at 04:18 PM.

  8. #8
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Put it upside down and here you got The Antitower.
    (0)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Arutan View Post
    Put it upside down and here you got The Antitower.
    How? I don't get it lol.

    Just to make sure we're on the same page, Memoria (FF9 spoilers, it's the last dungeon so yeh):



    Which one do I flip upside down?
    (2)

  10. #10
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shougun View Post
    Which one do I flip upside down?
    All of them, just tell SE to stop make corridor dungeon and allow us to explore.
    (1)

Page 1 of 3 1 2 3 LastLast