In a recent interview?? Yoshi P said they will be showing Paladin much needed love. And all hardcore players to decently well-informed tank players know the glaring (and no so glaring) issue pld has in comparison to its counterparts. Already we know Yoshi P said Pld will be getting more magic defensive cd love, and I believe he said an AOE, so we at least have that to long forward to. In the benchmark we got a sneak-peak at a new ability that appeared to be “that” AOE (with cast time…)
Later this month they are supposed to be going over the battle system changes, but you have to wonder will they focus in on each job?? Or will they be going over just the overall system changes (timers, indications, cds, merged cross-class abilities, and deleted skills). Maybe SE will feel generous and give us it all?? Lul (one can dream).
But more specifically to Paladin I’d like us to list the changes we’d look forward to then on release compare what we get with what we hope for and possible keep this as a tab of what may still need to be addressed moving further into Storm’s blood.
ISSUE:
Clemency
· cost a lot of MP (limiting to 2-3 uses at a time requiring SEVERAL, SEVERAL riot blades [MP] to re-use);
· it also can be INTERRUPTED……..;
· it will break combo rotations;
· it’s attack potency based YET it’s completely unaffected by Fight or Flight (the way Berserk buffs Equilibrium, and dps buff Second Wind) note: it is affected by Convalescence
HOPEFUL FIXES:
Clemency
· Reduce MP cost or improve MP recover , or a combination of reduced MP cost and increased MP.
· Make the spell an instant cast or give it a built-in Surecast .
· PLEASE PLEASE PLEASE make it so it does not break combo…. Already pld is the only tank that’s required to lose a gcd to do a (semi-useless) defensive skill; please don’t make us lose our combo on top of that.
· This suggested fix is debatable….but I actually think Clemency is too weak…given that we have to lose a gcd to use it and we currently have only 2-3 uses available at a time I’d like to see it being worth not using a regular gcd; currently with best gear is worth the HP of one auto attack from savage bosses…. Also I understand there is a correlation between mp cost/usage, aka overall effectiveness of this skill [IMO paladin should be at least as self-sustaining as a war if not more so using white “holy” magic].
but what else are you guys hoping to see with PLD??