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  1. #101
    Player

    Join Date
    Aug 2011
    Location
    Ul’dah
    Posts
    77
    @OP: Ummm... you are playing Final Fantasy XIV not WoW, why compare them anyway?

    Quote Originally Posted by zaviermhigo View Post
    Love people are still bitching like they're going to change us back to action based moves. Don't you guys every get tired of wasting your energy on the internet arguing about things no one really cares about since they won't get changed? Play more XIV, read a book, do something productive for a change. I check these forums in the morning and in the night, for the last couple weeks really nothing but excessive whiny bitching from everywhere. Worse than before, which I didn't think could happen. Hate to see the forums when they change THM/CNJ :/ its gonna get ugly obviously.
    I hate to admit it but this is true, I don't get why people complain about everything, why not enjoy the game as it is? I guess its the price that SE have to pay for trying to listen to the community. With good things always come bad things.
    (1)
    The alpha and omega, the beginning and the end, the first and the last.

  2. 10-25-2011 02:01 AM
    Reason
    Forum Rule Violation

  3. #102
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by zaviermhigo View Post
    Don't you guys every get tired of wasting your energy on the internet
    *looks at post count*

    Do YOU?

    ^^;
    (1)

  4. #103
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I hope they get rid of it. Combat seems less strategic for certain classes because of this and auto attack for some classes seem stupid, imo (archers and conjurers for example). I'd rather they work on servers to increase the response time, THEN get rid of it...and allow us to stack actions and have them executed when there is enough stamina for them >_>
    (1)

  5. #104
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Frein View Post
    This.

    Blizzard stated that their goal with the monk was to make a class that plays like a fighting game. Pre-AA FFXIV never felt like a fighting game. Everything stemmed from your TP builder which was the basic attack you'd spam a lot regardless of the situation.
    I like the assumption that WoW will actually manage something even remotely better... Several MMOs have tried non-Auto Attack systems and almost all of them failed at it...

    The reason why Auto Attacking works best is because there's significantly more going on and being processed in an MMO than in any other kind of game. Fighting games are 1v1, so trying to say that a Fighting Game like system will work in an MMO is a bit short sighted. Sure, on paper it works well but there are obvious issues that need to be addressed (like the fact that every MMO has lag, regardless of how good your connection is) as well as the fact that using tons of fighting game combos on one huge monster who's only options for being "difficult" are to either have stupidly powerful attacks and AoE abilities or to be a fighting game style character himself (meaning he can only really target one person at a time.)

    Ultimately, the issue becomes that no matter how you spin it the game is going to become button mashy because MMO systems aren't typically optimized for the kind of precision and attentiveness necessary in a fighting game system -- and that's coming from someone who has invested time in learning to play Fighters competitively. Unless an MMO is built from the ground up as an action or fighting game -- I don't see how it can spontaneously decide to switch to a system that "feels like a fighting game."

    I'm open to be proven wrong, but I don't see it going over as well as some people seem to expect it to.

    I'm sure they'll think of something satisfactory, but I doubt they'll be able to do anything that breaks MMOs away from auto attack systems because as it stands, none of them really work.

    EDIT:

    That aside, you have more action based systems like Phantasy Star Online and Tera Online that work awesomely, but I feel like -- if they are going to try and shift WoW over to being a game like that, they'd probably just do better making Pandaria a stand-alone game.
    (0)
    Last edited by ViolentDjango; 10-25-2011 at 02:18 AM.

  6. #105
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    The no auto attack is only for that one new class for your information. All other classes would still have it, just doing something new and different with a new class that hasn't been done before in their game. SO no they are not doing away with auto attack, like I said just for one class.
    (0)

  7. #106
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ellohwell View Post
    there was never a question asking for autoattack lol
    huh, I guess you're right. I just looked for the poll questions, and sure enough there wasn't one regarding auto-attack. I do remember the playerbase asking for it around the same time however. From what I remember, most were for auto-attack.
    (0)

  8. #107
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Well, if it is a choice between what XIV has now with autoattack and how combat was before, I will gladly take the current auto-attack implementation over the ADD Button mash fest it used to be.

    If they wanna rip autoattack out for 2.0, fine, just make sure the system that replaces it works and isn't anything like XIV pre 1.18.
    (0)

  9. #108
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Mishakai View Post
    Well, if it is a choice between what XIV has now with autoattack and how combat was before, I will gladly take the current auto-attack implementation over the ADD Button mash fest it used to be.

    If they wanna rip autoattack out for 2.0, fine, just make sure the system that replaces it works and isn't anything like XIV pre 1.18.
    You still spam actions now, since there is no queueing of actions and lag is horrible.
    (0)

  10. #109
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by elreed View Post
    Archer is balanced, if u want to have better TP generation do multishot, i dont spam actions at all with any class, if i want tp i just trifurcate or multishot then use whatever i want, that part of the game was great, but as i said earlier for gladiators was too much to do, you had to build tp, control hate with skills, do weapon skills and control your shield, AA is fine for close melee classes, i've played a lot of those and the game feels smoth with all, even with marauder that i felt before patch that was the worst class for being such slow, now i've been leveling and its one of my favorite now, so they really improved the game.

    WoW has a good battle system, but content is one of the most important parts and it doesnt have good content anymore since WotLK, so dont come here and tell that WoW this and WoW that, it sucks and its a slowly dying. I played that game for 3 years and since that expansion the game sucked a lot, or do u think that is fun to do the same stuff over and over again? and you all who played or are playing know what im talking about.
    First of all Multishot and Trifurcate don't generate more TP. I tested this out because i was curious if more arrows would grant me more TP.

    Second where is this WoW talk coming from? I never even mentioned the game roflmao.
    (0)
    Last edited by Lavani; 10-25-2011 at 04:03 AM.

  11. #110
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Wynn View Post
    SE knows why archer doesn't have ranged auto attack. I know why. A good deal of other people who actually play the class know why too.

    Play the class and learn how it works. Then you will understand too. Simple.

    aha? well then tell us the secret.....

    the basic attack is also for generating TP... the difference is, you always have to press the weep weep* button on your own instead of the character performing it automatically.. while you could use much more technical skills and concentrate on them..

    and its a question of adjustment how much tp an auto attack should generate.... this shouldnt really fail because of that point.
    (1)
    Last edited by Tonkra; 10-25-2011 at 04:19 AM.

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