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  1. #1
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Alerith View Post
    I'm not super savvy about most other jobs, so please bear with me. But what does everyone mean by abilities to gain TP?

    Note: The following is based strictly from a Gladiator perspective.

    As a Gladiator, in addition to auto-attacks, I have light slash, heavy slash and heavy stab which also give me TP for being "regular" attacks. The cooldowns are there, but they aren't so horrrid that you can't build them into a strategy. Especially if you're using a Cadenced Riot Blade for hate.
    TP generating abilities: Any spell that generates TP rather than expend it? lol

    From the archer PoV all we have is light shot to generate TP and the CD is the delay of your bow, from what i have noticed. I know i haven't leveld every other class but i think the melee classes each have a version of the ones your gladiator has.
    (0)

  2. #2
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lavani View Post
    TP generating abilities: Any spell that generates TP rather than expend it? lol

    From the archer PoV all we have is light shot to generate TP and the CD is the delay of your bow, from what i have noticed. I know i haven't leveld every other class but i think the melee classes each have a version of the ones your gladiator has.

    Archer is balanced, if u want to have better TP generation do multishot, i dont spam actions at all with any class, if i want tp i just trifurcate or multishot then use whatever i want, that part of the game was great, but as i said earlier for gladiators was too much to do, you had to build tp, control hate with skills, do weapon skills and control your shield, AA is fine for close melee classes, i've played a lot of those and the game feels smoth with all, even with marauder that i felt before patch that was the worst class for being such slow, now i've been leveling and its one of my favorite now, so they really improved the game.

    WoW has a good battle system, but content is one of the most important parts and it doesnt have good content anymore since WotLK, so dont come here and tell that WoW this and WoW that, it sucks and its a slowly dying. I played that game for 3 years and since that expansion the game sucked a lot, or do u think that is fun to do the same stuff over and over again? and you all who played or are playing know what im talking about.
    (0)

  3. #3
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by elreed View Post
    Archer is balanced, if u want to have better TP generation do multishot, i dont spam actions at all with any class, if i want tp i just trifurcate or multishot then use whatever i want, that part of the game was great, but as i said earlier for gladiators was too much to do, you had to build tp, control hate with skills, do weapon skills and control your shield, AA is fine for close melee classes, i've played a lot of those and the game feels smoth with all, even with marauder that i felt before patch that was the worst class for being such slow, now i've been leveling and its one of my favorite now, so they really improved the game.

    WoW has a good battle system, but content is one of the most important parts and it doesnt have good content anymore since WotLK, so dont come here and tell that WoW this and WoW that, it sucks and its a slowly dying. I played that game for 3 years and since that expansion the game sucked a lot, or do u think that is fun to do the same stuff over and over again? and you all who played or are playing know what im talking about.
    First of all Multishot and Trifurcate don't generate more TP. I tested this out because i was curious if more arrows would grant me more TP.

    Second where is this WoW talk coming from? I never even mentioned the game roflmao.
    (0)
    Last edited by Lavani; 10-25-2011 at 04:03 AM.

  4. #4
    Player
    Chinchilla's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    58
    Character
    Chin Chilla
    World
    Hyperion
    Main Class
    Conjurer Lv 100
    yeah, idk why anyone wouldn't want autoattack. You shouldn't have to focus on hitting punch, punch, punch, punch, punch, punch... yay i killed a coblyn! I'm under the impression that an auto attack lets the player focus more on using abilities to help win during more difficult solo fights, or to aid the party with enfeeb abilities or healing moves.

    Not having auto attack was cool at first. It held my attention while doing leves, having to push a button every 15 seconds. However leves are harder now, and I'd rather not have to push the same button every few seconds when I could be trying to configure the right set of abilites to be able to chain effectively solo.

    To each their own I guess, auto attack lets DD's get lazy.... fact. However it allows good players to really get the most out of their fights. FFXIV's 'nonautoattack' days were lame anyway, considering server lag, the fact that even though you had a recast timer on an ability you still needed the stamina gauge to have enough stamina in it. One or the other would have sufficed.

    I <3 Autoattack
    (4)

  5. #5
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    I think a combat system like in Final Fantasy 12 would be perfect for a Final Fantasy MMorpg.
    its seems much smoother than the combat in FF14. I hope they're going to change it this way till 2.0.



    And it has also "auto attack". I mean why shall i press a button for every stupid non important standard hit?
    i mean the button tones *meep* meep* were getting on my nerves anyway in FF14 before the auto attack. i like it much more like it is now.

    besides the archer which is the only one who didnt receive an auto attack for his main weapon...no he just hits with his bare hands. why? nobody knows.


    thats really inconsistent, isnt it?
    (2)
    Last edited by Tonkra; 10-24-2011 at 06:05 PM.

  6. #6
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Tonkra View Post
    besides the archer which is the only one who didnt receive an auto attack for his main weapon...no he just hits with his bare hands. why? nobody knows.
    SE knows why archer doesn't have ranged auto attack. I know why. A good deal of other people who actually play the class know why too.

    Play the class and learn how it works. Then you will understand too. Simple.

  7. #7
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Wynn View Post
    SE knows why archer doesn't have ranged auto attack. I know why. A good deal of other people who actually play the class know why too.

    Play the class and learn how it works. Then you will understand too. Simple.

    aha? well then tell us the secret.....

    the basic attack is also for generating TP... the difference is, you always have to press the weep weep* button on your own instead of the character performing it automatically.. while you could use much more technical skills and concentrate on them..

    and its a question of adjustment how much tp an auto attack should generate.... this shouldnt really fail because of that point.
    (1)
    Last edited by Tonkra; 10-25-2011 at 04:19 AM.

  8. #8
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tonkra View Post
    I think a combat system like in Final Fantasy 12 would be perfect for a Final Fantasy MMorpg.
    You know FFXII's battle system was an (openly admitted) modified version of XI's, right? It's why I always say they could have easily built off of XI's foundation, much like they did with XII.

    thats really inconsistent, isnt it?
    Nope, the way Archer works in XIV is quite different from how most ranged DD work in MMOs, so that's why they auto-attack with their hands, even though you're never supposed to be in auto attack range as an archer to begin with.

    The main problem holding XIV back in terms of mechanics is the serverside interface, this is the cause for a lot of XIV's clunkiness.
    (1)

  9. #9
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I always thought FFXII would make an awesome MMO. It's like they took FFXI, fixed a lot of the major issues with it, and made it (IMO) more interesting visually and storywise. On the other hand, it's one of those games that was well liked when it came out, but later it became popular to hate it. See...well, every FF game after VI basically. FFI-VI are grandfathered in because they were around before the mainstream came and ruined etc etc I don't even feel like finishing the sentence. I'm so sick of hearing it.

    Ahem! As far as auto-attack goes, FFXIV needed it first and foremost because the engine and servers were slow and unresponsive. I'd often have to wait 2-3 seconds before one of the basic attacks actually went off. Compare this to WoW, Rift, Guild Wars and many other games where you get about instant feedback on abilities--it's part of the reason why they're able to have much faster combat systems than FFXIV. I'm hoping the new engine and server architecture fix these lag issues once and for all, as even now this game is even laggier than FFXI, which at the best of times you still needed to give at least a 1 second lead time on every ability.

    Maybe then they can consider going back to the no auto-attack system, but even with the lag considerations the game can work perfectly fine without it. Going back to the "most MMOs outside the FF series" example, I'm usually using an ability on every global cooldown as it is, but they still have auto-attack. To that end, I don't think WoW's Monk class will feel all that different overall from any other class, you'll still be using an ability on every cooldown, but they'll probably just be a bit stronger to make up for the lack of background damage auto-attack gives you. Auto-attack isn't exclusive of a fast paced active battle system, but a laggy server and client architecture is.

    Either way, from dev comments before, they're not going back to that system because they spent a lot of time planning and balancing the auto-attack system. It'd be a waste to go back to a system the player base showed a clear dislike for before just to try something new. That may have been how the game was managed in the past, but thankfully things are different now.
    (0)

  10. #10
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I haven't read through all the posts since my last so I don't know if anyone else has mirrored by thoughts but:

    The reasons I don't like auto attack:

    1. I don't use it on ARC, and I feel like somehow I'm missing out on potential dmg by not closing in (getting rid of any sense of ranged class) to use it. I want to say most of the time I'm busy enough where it's not needed, but there's probably once or twice it would have gone off in between everything else i'm doing. But melee arc?? Boooooo!

    2. When I was pug main, I was never 1 1 1 1 1 1 1 1 like everyone else seems to state was what they were doing, I was bouncing between flurry and pummel and my ws's. It was fun. There's nothing fun about auto attack, and some of the restrictions that came with it and stamina being gone are less fun.

    3. I still can't really chat while fighting. Wasn't that the main reason auto attack was being called for? >.>

    I'll work within either system, I just found more action oriented battle to be more fulfilling. Those people that were spamming 1 weren't really "playing" the game, much like people that just spam standard while synthing.
    (3)

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