The actual reasoning for all of the WoL's MCH abilities, is they're either given gadgets by the MCH guild leader, or taught by a drunk ex-pirate. That's significantly less badass than any other Job.I don't know about you, but I like the idea of change and upheaval that comes with the MCH storyline. don't get me wrong, a gun is a weapon a commoner can use, with no special training, no birthright, and no superpowers, but the Warrior of Light is damn good with a gun. Take it from me, I main the class. I would definitely call myself a badass hero, thanks.
The idea was "Homeland defense for the everyman". The idea that an Ishgardian didn't have to be a Temple Knight or a Dragoon to defend their home, and they were turning to modern technology to lend support and bolster defenses.
In an interesting 4th wall relation to how the job was received by many, I rather liked being the underdog![]()
For my part i did find the MCH's lore way better than what i have seen so far in the other class/jobs storyline, which is one of the main reason i did level it to 60 first.
At the beginning you quickly get the hang of it : you are not gonna be part of a worldwide well known organisation, with a huge history of hundreds of years of heroic battles won by such hero and this one who are still remembered and revered to this day. These guys you just met looks like very disorganized people, and they definitely could use a bit of help.
Along the quests and all the battles you and your new allies are struggling so that your job can be recognized, with all the odds and the other people scheming against you. Because modernity make them afraid, because they dont want to lose their privileges, because they want to continue to be all high and mighty in the front of all the commoners, because your job dont fit in their traditions.
In the end you succeed in doing so, thanks to exceptionnal people. Average nobodies would never have make it to the end, and Skysteel would have been wiped of the city and the memory of men. If it weren't for a fateful encounter and your superior battle skills, you would have failed. If it weren't for Stephanivien superior intellect when it comes to create new things and carefully planning the fight ahead, you would have failed. If it weren't for Rostnsthal properly training new motivated trainees, you would have failed. And so on.
In short you were part in the creation of what is gonna be in the future what i said in the beginning : a worldwide well known organisation, with a huge history of hundreds of years of heroic battles won by such hero and this one who are still remembered and revered to this day. Gives you quite some thoughts about what the beginning of all the other classes and jobs were like. "Wtf did you say ? Using some books to fight ? Man, listen... I dont think that's gonna work".
Seriously, this was more interesting than "go train more to gain the next power, i will be there for sure since there isn't nothing really threatening us" and "oh, look at these old artifacts/people coming from another land, i am sure you can get new skills from this".
To be fair, no less than three classes in the game are taught by drunken ex-pirates. Four if you count MCH as a class in that case.
I also don't recall Rostnstahl teaching me how to hit 10 enemies with one bullet, or shoot a grenade out of the air, or Stephanvien making me some gadget to bypass his gauss barrel's charge time entirely, or a sticky time bomb. And I'm fairly certain neither of them would condone me pelting foes with wrenches.
It's a shame though, that we can't all gain new abilities by.. what does BLM do from 50-60? Oh right. Read the skill out of a godsdamned book. Get off my lawn.
At least it's not "You look at your apprentice's fighting style, and then at your own, and learn they're identical. You learned Battle Litany!"To be fair, no less than three classes in the game are taught by drunken ex-pirates. Four if you count MCH as a class in that case.
I also don't recall Rostnstahl teaching me how to hit 10 enemies with one bullet, or shoot a grenade out of the air, or Stephanvien making me some gadget to bypass his gauss barrel's charge time entirely, or a sticky time bomb. And I'm fairly certain neither of them would condone me pelting foes with wrenches.
It's a shame though, that we can't all gain new abilities by.. what does BLM do from 50-60? Oh right. Read the skill out of a godsdamned book. Get off my lawn.
Also the MCH Job Storyline represents the "Beginnning" of a Job Organization.
Every single Job in the World of FF14 began as a small group of people trying to earn their place in the world by using the Job for that Job organization.
All the great stories and heroic legends for each Job began with underdogs founding this specific Job.
In Machinist Storyline we are one of the original members of the Machinist Organization with no "Past" Users to provide us their abilities. It is our skills that we obtain from others and discover ourselves that will be pass down in future generations through the Soulstone.
For now the Machinist Organization is the underdogs just like all Job Organizations when they start out but generations later the Machinist Organization is most likely to become prestige as other successful Job Organizations though generations of success and achievements.
Last edited by EdwinLi; 05-02-2017 at 03:20 PM.
Guns are relatively new to Eorzea. In historic terms. When firearms became apart of warfare, it made commoners, peasants, and conscripts dangerous. Melee combat took alot of discipline and training to make sure ranks could operate as a unit. Archery likewise took training (those bows took some physical training to get used to). Firearm you just taught them how to reload it and then tell them when to point and fire.
It wasn't until the late 1700's that the command 'Aim' was given in firearm combat. For nearly 200 years, it wasn't uncommon for units to turn their heads before firing. Relying on barrages to hit their targets. But the revolutionary wars in the late 1700s (NA) and early 1800s (EU), saw a rise in what we consider marksmanship. The 'badasses' we consider heroes like Alvin York, Audie Murphy, John Basoline, and Carlos Hathcock didn't appear until the 1900s.
And of course their exploits led to Chris Kyle and others being renowned, using tactics, strategies, and doctrines found in just the last 100 years.
The Warrior of Light in this sense is a great hero, capable of using new techniques and new weapons. They're the ones to forge ahead to pave the way for future marksmen. Whereas Warriors, Paladins, and the like have been around for ages.
Player
Nobody tell OP about Batman.
I liked how the WoL was part of the foundation of the Machinist Guild. You might their they are average nobodies, but that is what makes Machinist so special, anybody with a little training can grab the rifle, aim and shoot. Unlike swordsmen who train for years or mages who need to study long and have the afinity to be able to cast the magick.
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