Steps of Faith isnt what I'd call a barrier quest that teaches. A barrier quest should be a single player only content (no outside help here) that teaches you to use some of the new abilities you've gained, or teaches you how to work in a unit with npc players to overcome the trial. Similar to the Hall of the Novice, but instead of lvl 15, have another at level 30, 40 and so on.
Call it advanced training to understand your new abilities. It should be a requirement.
Steps of Faith does not teach you how to play. It just throws you into a zone with a bunch of dragons running amok and 1 or two people who 'get it' handling all the mechanics while everyone else just mindlessly pummels some mobs.
As for duty finder, I'm not talking about "level sync", Im saying they should have "item level" requirements to enter. There is nothing stopping someone with level 1 gear from entering a level 30 dungeon right now.
See that? I made my character ilvl 5, and yet I can still enter a level 28 dungeon 'Haukke Manor'.
That shouldnt be a thing. I should be required to have a certain item level to enter.
and while we're on that note. I also feel SE needs to be more strict about item levels. They are already set relatively low to enter, I feel they could bump it up a tad bit more so players are forced to get better before they can move on to the next content.
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In regards to the post below this (ran out of daily forum posts apparently):
IT DOES MATTER. Your statement just encourages mediocrity and laziness. Just because you can get through a content without an ability, doesnt mean you shouldnt use it. Not using Kiss of the Wasp/Viper (and yes I was aware there are two- updated OP), just extended that 15-20min run to more like 30-40mins or more. That is a HUGE loss of time, and that is time the rest of the party could have been making use of.
And yes, I'm also aware that it isnt a full 30% increase, but its NOT NEGLIGIBLE. That 10-15% increase that it does provide is a huge amount of additional dmg over the course of a run. and again, not using it just cost your party more time and frustration. Not to mention some abilities only become active while under its effects, and when used correctly can have a severe effect on dmg output in the later levels.