Quote Originally Posted by ArrowAmethyst View Post
90% of the stupidity that goes on in dungeon runs can be solved by players READING THEIR TOOLTIPS. Or failing that "READING GUIDES"
While I agree, there's nothing you can do to force other people to read tooltips or guides. Some people simply aren't considerate enough of others or aren't aware enough mentally to care about how their "play style" affects the rest of their team, and that's the grab bag you pull from when you use duty finder. Meeting bad players is basically the hallmark of playing online. I definitely get the need to rant sometimes, but posting here on the forums probably isn't going to reach the right group of people to make any difference.

I feel like you could improve the thread by suggesting ways that Square could provide better training for players instead? For example, maybe Hall of the Novice should be extended to include lessons on how to properly gear your class, where gear can be acquired, what stats are important for which jobs, etc.

Likewise, if you're noticing that players aren't using their skills correctly, that might be more of a sign of the game's failure to make it clear to all players how those skills should be utilized. Yes, anyone with two brain cells should be able to figure out how to read a tooltip, but for the masses who for some reason can't, perhaps the job quests could do a better job of forcing players to utilize their new skills in the way they are intended? I mean, giving you a new skill after you complete a quest doesn't help--if players got the move before the quest duty began, the quest duty could be constructed in a way that encouraged them to immediately utilize that skill in a practical setting.

tl;dr: You can't make crap players better via a rant post on forums populated by people who already care about as much for this game as it is possible to care. Making suggestions for in-game solutions would be more effective.