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  1. #51
    Player
    Lozza's Avatar
    Join Date
    Sep 2016
    Posts
    188
    Character
    Shaelysis Amara
    World
    Faerie
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Niwashi View Post
    It's rewarded just like tomestones. It's traded to an NPC for other items just like tomestones. It's untradeable/unsellable just like tomestones. Other than being in our inventory rather than the currency window, what other differences do you see?
    Beast tribe currencies are currently required to be handed over like quest items. Why they chose to do it this way I have no idea, perhaps it was implemented as an "are you sure" check, but I don't know. Tomestones however currently get paid out directly when you purchase something like gil. Fundamentally the system is different, and what it would take to change this I am uncertain. Without changing the system that currently exist - ie the need to "hand over" the items - I see little reason it could not be put in the key items tab.

    I hesitate to be an armchair designer because while I have played around with programming and databases myself I am by no means an expert on the systems SE uses for this game. I see a lot of players in many games saying "well I'm a programmer and it's so easy to..." it must be a headache for designers to read this sort of thing all the time when it's clear that the players have very little idea what they are talking about. It constantly reminds me that "on the internet everyone's an expert on everything".

    Once again without knowing the system I cannot be 100% certain this would be the easier option however since it functions the same as quest items in the "hand over" capacity I think it is not illogical to conclude that this may be easier to accomplish than making it a currency like tomestones.

    EDIT: It occurred to me in writing this that atma for the lvl50 relic is not handled in the same "hand over" capacity but automatically removed from your invent. So this may make it hard to put in key items perhaps. It also just occurred to me the "hand over" system may well be used for handling multiple items in one exchange.
    (0)
    Last edited by Lozza; 04-29-2017 at 01:06 PM. Reason: Length

  2. #52
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    I'm willing to throw my support behind this suggestion. Personally, I think with the inventory increases plus extra free retainer I'll be able to drop down from 4 to 3 retainers (thus no longer paying for extra retainers! Winner!), but I am planning to be more frugal about what items I keep in Stormblood. I don't PvP either and I have 1 retainer for crafting items atm (but will put crafter gear in there too). So this personally saves me money, but there are those paying for 6 extra retainers. And apparently those are not enough. Personally I can't see how they're using that much space but I do agree on certain things like beast tribe currencies going into currencies, since they work exactly like tomestones, just the items cost less of these beast tribe currencies than the tomestone items do. Aside from the area in which they're stored I'm sure they work just the same. Now that being said, I could foresee the mhachi items being a problem since they do work differently insofar as some mhachi items (like the i260 gobdip) require 3 different items (Farthing, Penny, Shilling). That does mean they interact differently than beat tribe items and tomestones.
    (0)

  3. #53
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ama_Hamada View Post
    7. Retainers cost too much:
    No reason paying for 6 retainers should cost as much as my sub.
    I think we are probably on the same page on this, but I think it's required to make the wording more clear-cut.

    We aren't buying retainers, we are renting them, on a subscription-base game.

    I wouldn't mind paying a one-time $10 USD fee for an extra retainer, but when renting is the only convenient option we get, it's rather (pardon my language) disgusting imo.

    Not to mentioned the intentional inventory bloat as well. I can barely live with all the beast tribe/primals currency, but when paid-item like those kupo store purchase and special promotion items can't even be stored in armorie or re-purchase from NPC, it's really difficult to give them the benefit of doubt.
    (14)

  4. #54
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    If we had a glamour book, a box for our bait and add all the currency under the currency tap than I would be fine with the increase..but since nothing like that happens I find this increase way to low and yet SE talks about it like its really something big..I mean if they already have such a problem with only a increase of +40 inventory, how exactly will they increase the inventory for 5.x,6.x and so on?

    This is truly nothing much and just another disappointment..
    (3)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #55
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Alleo View Post
    If we had a glamour book, a box for our bait and add all the currency under the currency tap than I would be fine with the increase..but since nothing like that happens I find this increase way to low and yet SE talks about it like its really something big..I mean if they already have such a problem with only a increase of +40 inventory, how exactly will they increase the inventory for 5.x,6.x and so on?

    This is truly nothing much and just another disappointment..
    If we get the things you mentioned and with the upcoming furniture storage, we might not even need the inventory increase.

    I'm not going to be a blind white knight, nor am I going to be a pessimistic naysayer, but I think there are two reasons on the difficulty to increase the inventory/armory issue:

    1. Technical issue; as we all know, ARR was a rushed project, which means there's probably existing structure assets being recycled from the 1.0 days. This and some decision making (class sharing between SMN/SCH, glamour display as an item property instead of an isolated system, the 3 or 5 sec refresh to prevent item loss from server rollback, etc) along the way might be the major cause of most of the issue we are facing.

    2. Pressure from the higher ups; I truly believe Yoshi-P is passionate about this game and is trying his best with his team to deliver a game that the players will love and enjoy, and I believe I'm not the only one in this. However, SE is still a business organization, and they will try to maximize the profit as much as possible. Now, this is my personal opinion, I am in no way saying that it is the truth, but from my personal observation in the past few years, I came to a logical conclusion that some of the issues might be created intentionally or priority to tackling said issues are purposely lowered on orders of the higher up in sake of maximizing the profits. So they are probably directing the resources to increase profit instead of tackling the issues asap.
    (3)
    Last edited by SokiYagami; 04-29-2017 at 08:47 PM.

  6. #56
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lozza View Post
    Beast tribe currencies are currently required to be handed over like quest items. Why they chose to do it this way I have no idea, perhaps it was implemented as an "are you sure" check, but I don't know. Tomestones however currently get paid out directly when you purchase something like gil. Fundamentally the system is different, and what it would take to change this I am uncertain. Without changing the system thatcurrently exist - ie the need to "hand over" the items - I see little reason it could not be put in the key items tab.

    I hesitate to be an armchair designer because while I have played around with programming and databases myself I am by no means an expert on the systems SE uses for this game. I see a lot of players in many games saying "well I'm a programmer and it's so easy to..." it must be a headache for designers to read this sort of thing all the time when it's clear that the players have very little idea what they are talking about. It constantly reminds me that "on the internet everyone's an expert on everything".

    Once again without knowing the system I cannot be 100% certain this would be the easier option however since it functions the same as quest items in the "hand over" capacity I think it is not illogical to conclude that this may be easier to accomplish than making it a currency like tomestones.

    EDIT: It occurred to me in writing this that atma for the lvl50 relic is not handled in the same "hand over" capacity but automatically removed from your invent. So this may make it hard to put in key items perhaps. It also just occurred to me the "hand over" system may well be used for handling multiple items in one exchange.
    Even if it is not possible to say do the pennies from VA it is still worth saying it is an issue and asking SE to look into it. In wow they used to have you buy things on 2 different currency for PvP, one acted as a base where you get honor anywhere plus you needed to cover a cost that appeared in that specific area. So it would be no different then having a vendor list the 260 with script only while listing the 270 with a script cost and a currency from completing the 3 Vas. Oh that is another thing that can kill 2 birds with 1 stone, get rid of the trade this here trade that there to get a 270 piece, let us buy it directly, remove convoluted menus and pointless running around.
    Quote Originally Posted by SokiYagami View Post
    I think we are probably on the same page on this, but I think it's required to make the wording more clear-cut.

    We aren't buying retainers, we are renting them, on a subscription-base game.

    I wouldn't mind paying a one-time $10 USD fee for an extra retainer, but when renting is the only convenient option we get, it's rather (pardon my language) disgusting imo.

    Not to mentioned the intentional inventory bloat as well. I can barely live with all the beast tribe/primals currency, but when paid-item like those kupo store purchase and special promotion items can't even be stored in armorie or re-purchase from NPC, it's really difficult to give them the benefit of doubt.
    Yes, I agree that wording is better but the idea is the same. We are not buying/renting a luxury, we are renting that is REQUIRED to function if you want to craft/glam/ have several 60s. Even on this account, I am not happy with the room I get with having all my crafter and gather be active with my 2 battle jobs. Having everything at 60 is such a pain to manage. You waste so much time shuffling though 8 retainers, way too many menus.

    The other problem is how you pay for retainers. You have to pay a set amount that is based on your sub remaining. So if I need room and there is 5 months left on my sub, I have to rent the retainers for those 5 months. I find the practice really shady trying to force more money out of us.

    Side note for people claiming that crafters may horde materials too much, you do realize the price of things very day by day yes? sometimes even hour by hour. plus we often find inconvenient stack sizes on the market board. So you are bound to have to stockpile at some point. Why should I be forced to buy 4.5k each felt for example since that may be the price when I need it and can't buy it at 900-1.5k just because I can't stockpile because no room? Am I just supposed to toss what I do not end up using because I am forced to buy w/e stack size is on the market board?
    (8)
    Last edited by Ama_Hamada; 04-29-2017 at 09:44 PM.

  7. #57
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Canadane View Post
    A lot of people are mentioning that there is likely to be a further incr2ease later on, even as early as 4.1. I'll eat my hat if there is, I'm betting on this was just the polite way to keep people's hopes alive.
    If you mean beyond the initial +10/+40, that's a planned upgrade to enable immediately after server stability confirmed. It's deliberately a 2-step increase because it's a change that will increase server stress at the same time as a major content launch and heavy user traffic period. So they are just rolling out 4.0 in steps to cautiously protect the game experience from... lag or server crash.
    (2)

  8. #58
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    The simple solution to all of this, alts. Let us mail stuff to our alts. This doubles our storage. Bind stuff to account(with a few exceptions) instead of to the character. Problem solved
    (6)

  9. #59
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rufalus View Post
    If you mean beyond the initial +10/+40, that's a planned upgrade to enable immediately after server stability confirmed. It's deliberately a 2-step increase because it's a change that will increase server stress at the same time as a major content launch and heavy user traffic period. So they are just rolling out 4.0 in steps to cautiously protect the game experience from... lag or server crash.
    If that is really the case that is fine, however I just want to make sure they know this is not enough and to make sure to really decrease the item bloat. TBH our space would be fine if it was not for the item bloat and easier retainer access along with giving us a 3rd or 4th free. So I am still left here confused why retainers cost so much.

    Quote Originally Posted by Brill_ View Post
    The simple solution to all of this, alts. Let us mail stuff to our alts. This doubles our storage. Bind stuff to account(with a few exceptions) instead of to the character. Problem solved
    No it doesn't I am a standalone alt and it is still a pain, you can only trade 5 items at a time and still simply takes too long. Also mail is a bit laggy, I can send myself mail, it appears np but as soon as I open it I keep getting those error messages because servers are slow.
    (3)

  10. #60
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    I don't mind paying for all of my retainers that I have and since they are account wide, I also don't mind making alts to move stuff around. You would have to do that anyways if you're planning on serious crafting and not just as a hobby (specialist etc) If you're just doing it in between patches or for your FC from time to time, I have to agree, some people stacking to much stuff they don't need or didn't see that it's available from npc's because didn't read the patch notes lol.
    (2)

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