Quote Originally Posted by Khalithar View Post
If all tanks perform equally well in all scenarios, it means you select the one you like the most ergo having three tanks is good because they play and carry out their roles differently. Again, a gap closer move, while I can understand the homogenization sentiment, is a basic tanking tool that should be baseline across the board. Just because drk and war now have one doesn't suddenly mean the classes are the same.
The gap closer doesn't have to be literally the same thing though.

In WoW, you have Warriors, who charge, a basic gap closer.
You have monks, who can either do a short roll/dash in one direct, or do a longer flying click, both are aimed manually and don't lock on, still the same 'gap closer' effect.
Death Knights pull targets TOWARDS them, not themselves towards targets.


This is what makes difference between classes interesting. We already have this in some areas. Living Dead, Holmgang, and Hallowed Ground all 'ostensibly' do the same thing, they make a tank impossible to kill for a short time, but there's nuances to each.

Contrast this with the worse case scenario, two classes have an ability that is nearly identical, but one is flat out better. Life Surge and Reassemble BOTH make your next weaponskill crit. However, Life surge, has 10 seconds shorter of a cool down, and helps the DRG by restoring health, it's just better at everything than an otherwise identical skill, what's the point? What's important is that classes feel different enough to justify having so many to choose from.

The only homogenization we 'should' be getting is through the Cross-class system, a system DESIGNED to let you carry over abilities to use them on other classes. Somewhat boring, but necessary abilities such as a taunt are already handled in this matter, assuming they don't do something interesting with the WAR charge compared to DRK's Lunge, again, what's the point?