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  1. #31
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Greedalox View Post
    I'm in love with the Flame Thrower on MCH.
    Imagine if Machinist gets a Heavy Laser Rifle as well.

    If they're going for Machinist becoming a Heavy Weapon type Gunner Job then boy oh boy I hope they bring in some nice Tech Rifles to use. Kind of like Destroyers from Dungeon Fighters.
    (1)

  2. #32
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by EdwinLi View Post
    Imagine if Machinist gets a Heavy Laser Rifle as well.

    If they're going for Machinist becoming a Heavy Weapon type Gunner Job then boy oh boy I hope they bring in some nice Tech Rifles to use. Kind of like Destroyers from Dungeon Fighters.
    Would LOOOOOVE some Laser Rifle type stuff. Full on- brace yourself and use 2 hands level recoil.
    (0)

  3. #33
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Airget View Post
    https://ffxiv.consolegameswiki.com/wiki/Spread_Shot This ability is the one I believe they are referring to, which is technically similar to the flamethrower ability so I wonder how it will differ.
    Actually, they probably meant Blank(Or Suppressive Fire, I guess...) since those are both 5 yalm skills. Spread Shot is also relatively short range, but it at least gets up to 12 yalms with trait, which is half the range of other skills rather than... 20% in the case of Blank and Suppressive. I'm still a little miffed that our 5 yalm stun isn't just a bloody pistol whip.

    That said, MCH's game has always been about weaving- weaving oGCDs and GCDs, weaving buffs into rotations, and weaving between melee and ranged to get your blanks and stuns in. This isn't anything new, it's just another thing to dump on the enemy in a wildfire combo.

    Really, I'm more concerned about if they finally merged Dismantle and Rend Mind.
    (0)

  4. #34
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Can we just sit and admire this Final fantasy brand tommy gun real quick?
    Another melee range skill Im fine with really, Blank has a friend now!

    Also it may be worth pointing out:

    There is a significant lack of gauss barrel here. This may or may not mean something. Also notice theres a puff of red glow at the barrel when activating the flamethrower
    (4)
    Last edited by Rysir; 04-29-2017 at 04:16 AM.

  5. #35
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rysir View Post
    Can we just sit and admire this Final fantasy brand tommy gun real quick?
    Another melee range skill Im fine with really, Blank has a friend now!
    I will most likely be laughing as a crazy person when I BURN them all to the ground on my Machinist.
    (2)

  6. #36
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by dragonseth07 View Post
    Well, they do have to be interchangeable for all content, right? There have to be a lot of similarities in what they can do.
    Interchangeable isn't necessarily the same as having the exact same skills, though. In terms of movement control, all tanks have a form to "stand their ground," so to speak, that work different from each other. DRK has Plunge, which makes it so they can reposition immediately after a knockback from the boss, or keep the boss still after a forced movement, like the jumps in A8. PLD has Tempered Will, which is crap, I know, but hopefully we'll see them rebalance it to make it a worthwhile CD. WAR has Holmgang, which doubles as the immunity, and of course you want to use it for the immunity, so WAR is the one that's left in the dust when it comes to cancelling movement. I guess that's the reason they're giving WAR a gap closer.

    I'm holding more opinions until we actually see a change log, though. I think an excess of homogenization could be detrimental for the state of the game, but we cannot be sure about anything until we have patch notes. I do think most of the skills seen in the Benchmark Trailer look pretty cool, though. I'm infinitely curious about the new stuff each healer is showing off.
    (0)

  7. #37
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by JunseiKei View Post
    Ah, you're right. However, what is throwing me off is a complete lack of greased lightning effect. The swirling green animation is hard to miss. Maybe that buff allows the use of GL consuming moves without having GL to begin with?
    That kinda goes against the spirit of Greased Lightning, its not like Warrior's stacks that are meant to be spent, its meant to be conserved at all costs. The only reason Tornado Kick burns it is because it's designed to mitigate the massive loss of when you'll inevitably lose it to bosses going invulnerable.


    Honestly it's kind of hard to tell what the ability does from what we have compared to say, Machinists Flamethrower or Dark Knight's Dark Cover. It's entirely possible that they used Tornado kick in this trailer because it's the flashiest move that monk has and it's fairly cinematic by nature. Going back to the Heavensward Trailer they did a number of things that were done that don't make sense with current rotations (Delirium and Armor Crush being used on nothing). There's some speculation elsewhere that the ability requires getting hit to proc because the Monk used Fists of Earth for example, but that would literally make it Haymaker 2.0 so I'd like to think that a lot of it is style before substance.
    (0)

  8. #38
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EdwinLi View Post
    Imagine if Machinist gets a Heavy Laser Rifle as well.

    If they're going for Machinist becoming a Heavy Weapon type Gunner Job then boy oh boy I hope they bring in some nice Tech Rifles to use. Kind of like Destroyers from Dungeon Fighters.
    Now I'm imagining the MCH slowly becoming the Storm Bringer from DFO...I am not against this.

    (2)

  9. #39
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    to me for the whole WHM / PLD Holy thing it looks like to me that the WHM cast Reflect on the Pally then cast Holy - the Holy bounces off the Paladin's shield onto the enemy. Reflect is a spell we haven't seen yet that is a classic FF whm spell.
    (3)

  10. #40
    Player
    Sylvaneste's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Kailani Rhys
    World
    Diabolos
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by DrWho2010 View Post
    to me for the whole WHM / PLD Holy thing it looks like to me that the WHM cast Reflect on the Pally then cast Holy - the Holy bounces off the Paladin's shield onto the enemy. Reflect is a spell we haven't seen yet that is a classic FF whm spell.
    Was it ff2 or ff3, I remember having to cast reflect on the boss, so that when the boss cast cure on itself, it would bounce to a party member.....
    (1)

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