Well, they do have to be interchangeable for all content, right? There have to be a lot of similarities in what they can do.
MCH Flamethrower.
Time to set the world on fire!
Ninja frog summon intrigues me because it appears to be a jutsu that is cast at the end of a combo. From what we saw the Frog used a form of katon, so it's possible we may learn other animals/have access to other animals that are used in other combo finishers, that's my hope at least.
Someone in another thread suggested the BLM spell we saw was, 'Burst,' the lightning aspected Ancient Magic we've been missing (Flare for Fire, Freeze for Ice).
What you're calling Simian Thrash is just Tornado Kick.
It seems like Monk has an ability that lets us go from no stacks of Greased Lightning to 3 Stacks, which is kind of...so so. We technically already have that in the form of Perfect Balance so I'm gonna hope that it's something else and they just reduce the timer on Perfect Balance.
Maybe the fairy is covering the party member? Might be that instead of getting rid of cover they want it spread it around enough jobs so that they can use it in encounter design.As for the healers, the new cards look great, though I'm more interested about SCH's new fairy ability. She seems to tether to a party member, but for what purpose? Maybe her healing is buffed for that party member? Or maybe it's SE's new way of getting rid of her by giving the party member a buff while she's tethered and blocking her healing, lmao. Guess we can only wait and see!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.