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  1. #21
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Some of the items, like beast tribe currency, should fill the key item slots. We have 75 key item slots and chances are, we won't have 75 key items. We can assume that this inventory will increase with 4.0 as well.
    (9)
    Last edited by JunseiKei; 04-29-2017 at 01:27 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #22
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    What really needs to be done is adding organizational features to our inventories. Craft bag comes to mind. A grid for equipped sets. I could go on but that's my main issue with inventory space.
    (4)

  3. #23
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JunseiKei View Post
    Some of the items, like beast tribe currency, should fill the key item slots. We have 75 key item slots and chances are, we won't have 75 key items. We can assume that this inventory will increase with 4.0 as well.
    Agreed. They really need to take advantage of key item slots. I feel it's much like the Armoire: far too underutilized
    (7)

  4. #24
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Bourne_Endeavor View Post
    Agreed. They really need to take advantage of key item slots. I feel it's much like the Armoire: far too underutilized
    The devs really should consider expanding Armoire usage. It's nice that we can place past event items in there, our i45 artifact gear, and certain Veterans Rewards (e.g., the black swimsuit from Rank 2) in there, but we can't place Mogstation purchases in there? Or the Fanfest costumes (Moogle and FFX attire)? Or even the few gear/glamour items we get from the MSQ (Scion's Adventurer Outfit)? Really wish they would consider letting us place some of these items in there as well, rather than taking up Retainer space.

    You can't even place the Amazon DLC items (the Maid/Butler outfits or the Eastern outfit) in the Armoire, and as far as I'm aware, they don't have a method of reobtaining them if you do discard them (e.g., Calamity Salvager).
    (8)
    Last edited by HyoMinPark; 04-29-2017 at 02:03 AM.

  5. #25
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Talraen View Post
    but I think +10 items per gear type should be plenty for glamour.
    Not even close. The only thing that would ease glamour requirements on inventory is a glamour log.
    (15)

  6. #26
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    I really think you're overestimating how much extra inventory will be needed in SB. Unless you're the type that does stuff like hang on to every dungeon drop for glamour or something, you really don't need all that much space. Even for crafting you only really need to hang on to what you use commonly, which you can likely do with one retainer. If you don't anticipate needing to use it in, say, a week, just chuck it on the MB and buy/farm it when you DO need it.

    Also, I had a chuckle at the 1.0 gathering comment. I don't know if you actually did gathering in 1.0, but it actually gave a TON of materials with each swing. Also, if getting so much stuff when gathering is such a HUGE burden on your inventory, there's an easy solution... SELL IT.
    (6)

  7. #27
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    770
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Most things that act as currency should either be moved into the unusable key items page, or be put into a larger currency screen. This includes things like totems, heat shields, ventures, Mhachi coins, gears, etc. These should not be items that clutter up the inventory and take up over an entire quarter of it at times.
    (13)

  8. #28
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Naunet View Post
    Not even close. The only thing that would ease glamour requirements on inventory is a glamour log.
    That addresses requirements for hoarding. I'm talking about keeping the sets you actually use glamours of. Which don't even need to be in the armoury. Like if you want to have 26 jobs all with unique gear (except rings), and glamour every single one of those pieces to something else... you can! No, you won't be able to fit all of that in your armoury, but you have enough space between inventory and retainers to do that.

    While I'd like a glamour log too, there is no expectation that the game should let you keep every single piece you've ever seen in your inventory with no limit. To say that the "only thing" that would "ease" requirements is literally not having any restrictions whatsoever is a bit far.

    Quote Originally Posted by JunseiKei View Post
    Some of the items, like beast tribe currency, should fill the key item slots. We have 75 key item slots and chances are, we won't have 75 key items. We can assume that this inventory will increase with 4.0 as well.
    That would be nice, but I'm not actually sure we really have 75 key item slots. I mean sure they're visibly there, but don't the extra two pages only appear in the expanded view (and then pretty much just so it looks consistent)? We may actually have 25 key item slots. In which case stuff like ventures probably should be in there, but maybe not beast tribe currency (since we'd already have 9 and at least two more coming, leaving an effective maximum of 14 key items, and that number would continue to decrease).

    Quote Originally Posted by Raim View Post
    Most things that act as currency should either be moved into the unusable key items page, or be put into a larger currency screen. This includes things like totems, heat shields, ventures, Mhachi coins, gears, etc. These should not be items that clutter up the inventory and take up over an entire quarter of it at times.
    I think the larger currency screen is probably a more likely solution than adding more key items. I mean, if FFXI can have two neverending pages of insanely specific currency, presumably this game could manage it too.
    (0)
    Last edited by Talraen; 04-29-2017 at 02:49 AM.

  9. #29
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,503
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Urthdigger View Post
    I really think you're overestimating how much extra inventory will be needed in SB.

    Also, if getting so much stuff when gathering is such a HUGE burden on your inventory, there's an easy solution... SELL IT.
    Well lets see, does 3.0 recipes use 2.0 mats? Yep! Has SE said they have learned from their past mistakes of itemization in the game? Nope!

    40 slots isn't even one retainer. Such a huge disappointment.

    The gear should be enough to level every job and have differing levels of items except for, rings.
    (8)

  10. #30
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jandor View Post
    The armory slots only take specific types of item, the expansion there is nice and all, but it's a bit misleading to count them as full inventory slots.
    I counted them that way because of the crap ton of gear my retainers are holding right now which would almost instantly be moved to the armory chest, freeing up approximately 120 inventory slots somewhere in my combined inventory in the process.
    (1)

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