I agree to parts of the OP. I too think it would be 'too easy' to run through a few quests in a day and bam... i'm a level 50 'insert job here'.
However, there's no telling what their literal plans are for this. Sure you might be a level 50 gladiator, so you want to unlock paladin. Who's to say the cap won't rise and you level Paladin from 50 on? I know they didn't say this anywhere, but as far as how jobs will def work... well they've been pretty vague. I think they only mentioned quests?
Hell, if that's the case you might only need the class @ 30 to switch to the Job, which will then be 30 and you can then level to 50 as the job instead of the class.
Too much guess work atm. I think before we go ranting and raving we should see exactly how it's implemented. While i'm a sucker for class/job quests, I'm on the fence as to how much I like the idea of just 'shazaam you're now a level 50 whateverthecrap'
This is very much like Rift. If you level a scout class as as scout job, then when you're capped you can be any capped scout class job. Out of all the MMO's XI (I know you anti XI peeps are gonna flame) had the best job system. Any game where you can change your class and still be the same character is win. Character development > class/job development. Having your character be yours is awesome, and I applaud SE for having this system.
Can't wait to hear more info planned for jobs!



