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  1. #81
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Since we have classes already, I like the idea of advancing a job through quests without the experience point grind. Lore and ideally tests to show mastery of core job skills/roles.

    I hope that jobs will largely obsolete the armory system when it comes to parties. I would like for PLD to be the best tank and WHM the best healer, over classes tricked out with high level cross-class skills. The promiscuous melding of class skills is fine for enabling characters to tackle solo/duo content, but I think it creates problems when it comes to balancing content for party play.
    (1)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  2. #82
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by kensredemption View Post
    Glad to know I'm not alone in that context.
    I do not like "grinding" also is sooooooooooooo Ragnarok Online to me xD
    (1)

  3. #83
    Player
    Chinchilla's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    58
    Character
    Chin Chilla
    World
    Hyperion
    Main Class
    Conjurer Lv 100
    I agree to parts of the OP. I too think it would be 'too easy' to run through a few quests in a day and bam... i'm a level 50 'insert job here'.

    However, there's no telling what their literal plans are for this. Sure you might be a level 50 gladiator, so you want to unlock paladin. Who's to say the cap won't rise and you level Paladin from 50 on? I know they didn't say this anywhere, but as far as how jobs will def work... well they've been pretty vague. I think they only mentioned quests?

    Hell, if that's the case you might only need the class @ 30 to switch to the Job, which will then be 30 and you can then level to 50 as the job instead of the class.

    Too much guess work atm. I think before we go ranting and raving we should see exactly how it's implemented. While i'm a sucker for class/job quests, I'm on the fence as to how much I like the idea of just 'shazaam you're now a level 50 whateverthecrap'

    This is very much like Rift. If you level a scout class as as scout job, then when you're capped you can be any capped scout class job. Out of all the MMO's XI (I know you anti XI peeps are gonna flame) had the best job system. Any game where you can change your class and still be the same character is win. Character development > class/job development. Having your character be yours is awesome, and I applaud SE for having this system.

    Can't wait to hear more info planned for jobs!
    (1)

  4. #84
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Chinchilla View Post
    I agree to parts of the OP. I too think it would be 'too easy' to run through a few quests in a day and bam... i'm a level 50 'insert job here'.

    However, there's no telling what their literal plans are for this. Sure you might be a level 50 gladiator, so you want to unlock paladin. Who's to say the cap won't rise and you level Paladin from 50 on? I know they didn't say this anywhere, but as far as how jobs will def work... well they've been pretty vague. I think they only mentioned quests?

    Hell, if that's the case you might only need the class @ 30 to switch to the Job, which will then be 30 and you can then level to 50 as the job instead of the class.

    Too much guess work atm. I think before we go ranting and raving we should see exactly how it's implemented. While i'm a sucker for class/job quests, I'm on the fence as to how much I like the idea of just 'shazaam you're now a level 50 whateverthecrap'

    This is very much like Rift. If you level a scout class as as scout job, then when you're capped you can be any capped scout class job. Out of all the MMO's XI (I know you anti XI peeps are gonna flame) had the best job system. Any game where you can change your class and still be the same character is win. Character development > class/job development. Having your character be yours is awesome, and I applaud SE for having this system.

    Can't wait to hear more info planned for jobs!
    Hmm i can't find my source among the many interviews; one of it is that; the Jobs and Class are one of the same, the difference is just the priorities and identities of a Job are more define roles in Strategy-like content; eg. Raid, Ifrit of such. Which of course Class too can participate just fine, just not as define roles (More like Jack of all trade! just limited by the AP lol!)

    You unlock job @ level 30 Class through Quest, obtaining an item that will make you that said Job once you equip'ed it. Say you're a Gladiator, you've gone through the Paladin Quest, reward is a Paladin Job Stone, equip it and tada! you're a paladin with access to paladin's skill (of course after several quest), and this Paladin LVL will be the same as your Gladiator, and you can level up as a Paladin get EXP for your Gladiator, if you Gladiator is 50, Paladin is 50, your Gladiator is 40, same as your Paladin.
    (0)

  5. #85
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I like it, I dont want to grind.
    (0)

  6. #86
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    I think the people who are saying it should be seperate don't really get the system we're being given. If anything the jobs should be compared to talent trees, or for a FF reference Paradigms from XIII (in the sense that they're likely to be swappable quite quickly to react to the situation, you level paradigms seperately but it doesn't limit you in other ways, and you go around in a group to make up for that, soloing in XIII would suck). Jobs are merely extensions of our basic classes in one area at the expense of another.
    In the future each class will probably have 2-3 jobs that they can switch between relatively quickly (probably not in combat, but with the mannequin system it'll be a quick task post-2.0) to deal with the demands of the situation rather than being entirely seperate classes. You'll still be using some of the base-class abilities in your job, but you'll also have some new skills based on your selected role.

    With that in mind, it wouldn't make sense for them to be treated as seperate, because you'd be overlapping a lot of skills with each one and they'd end up having to work new abilities for each job that do the same thing as the current ones. In reference to my example of talent trees, it wouldn't make much sense to have to level a (sorry WoW reference, shield your eyes if it offends you) druid's tank/healing/DPS specs seperately to each other when they have a lot of crossover.

    Another point would be that it makes their reason for being totally redundant. The idea is that you level the class flexibly solo or in small groups because all classes should be able to do this. However, jobs are there for more difficult demanding content and have a lot of areas shut off to them. Levelling a Conjurer is easy, but levelling a white mage would not be and it would shut you out of a lot of small man content, or at least make doing it very inefficient and probably not a lot of fun.

    I'm really in favour of their current system, I think if they get it right it could be a really great compromise.
    (2)

  7. #87
    Player
    Feldt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    124
    Character
    Feldt Gracef
    World
    Masamune
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Razor View Post
    Like this post if you feel Jobs SHOULD NOT have thier own EXP separate from classes The way it is currently being planned. Job level will automatically become whatever the respective class level is.
    And that's the thing I like, I don't want separate levels. Not that if I remember correctly they want to add some unlock-able quests to the jobs to advance them or something like that, so separate Exp and level would be big bullshit.
    (2)

  8. #88
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Biggest problem with the OP's argument is that any content designed is not really with us in mind, its designed for new players so as someone suggested levelling as Paladin increases the overall XP for the Gladiator class, new players all have to start from scratch anyway.

    Obviously for those that have all jobs at 50 that's too bad, maybe its time to turn the PC off and step outside the house for a bit.
    (3)

  9. #89
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lienn View Post
    oh, what a lazy lalafat we have here...just go to dev tracker and read the stuff. But i know you won't so here:

    http://forum.square-enix.com/ffxiv/t...l=1#post400289

    But i'm sure you won't read it too...so i'll just paste it here:

    However, after version 2.0 launches, some content will be removed or changed for quests related to "The Seventh Umbral Era" as well as new Primal content. Expect this new content to introduce items and achievements that otherwise can’t be obtained in version 2.0 (or after).

    And after this they kept talking about it in interviews and yadda yadda...search by yourself! =P
    Hmmm

    FFXIV Version 2.0
    The general outline for FFXIV version 2.0 is as follows:

    Rebuild: Level/Map Design
    Rebuild: Graphics Engine
    Reboot: Server System Re-design (including layout)
    Rebuild: UI System Reboot + 'Add-on' support
    Reboot: Expanding the Player Community


    Implementation of a Player Search function
    ⇒Search for class, job, level, language, PT request, etc.

    I don't see ANYWHERE saying the classes are being removed, just the quests that we have experienced so far are being removed. Read up on your info before you make an assumption.
    (1)

  10. #90
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Lienn View Post
    oh, what a lazy lalafat we have here...just go to dev tracker and read the stuff. But i know you won't so here:

    http://forum.square-enix.com/ffxiv/t...l=1#post400289

    But i'm sure you won't read it too...so i'll just paste it here:

    However, after version 2.0 launches, some content will be removed or changed for quests related to "The Seventh Umbral Era" as well as new Primal content. Expect this new content to introduce items and achievements that otherwise can’t be obtained in version 2.0 (or after).

    And after this they kept talking about it in interviews and yadda yadda...search by yourself! =P
    Got mix'ed up with content and core mechanics of the game?
    (1)

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