How is it apples and oranges? The basis of a voice chat system doesn't change based on platform or even genre. People make those types of responses through chat. You honestly don't think it would happen in voice because this is an MMORPG?
WoW has tried several times to add an in-built voice chat system to compete with Vent, Discord and Skype... it's never been as good or user friendly.
Great to hear that voice chat is working in that game! Maybe it could work in this game aswell - I'm not saying its completly impossible or anything. But I understand why the devs dont want to give it a shot and I can agree with that choice and those reasons.Everquest 2 has voice chat.
It also has harder less forgiving mechanics than FFXIV.
Its also free to play. Meaning it has more riffraff.
None of what you described happens over there.
Hell I've never seen a group over there require it. Most use it for socializing, but still explain mechanics in text.
Why invest time in something that
...most of the people who want it, already have?
...can easly be abused and prevents a source of harrassment that isnt as easy to monitor?
...isnt needed to clear content/play the game?
I know that the last one might be a little weak since you guys argue that its ofc not needed but a QoL-improvement.
But thats where I'm unsure - we seem to agree that you dont need voice chat to explain the mechanics and that even in Everquest 2 its used more to socialize. I dont know anything about Everquest 2 ( ...except that it seems it isnt doing so well...? I mean, it wasnt always Free2Play, different language supports seem to have vanished, the last update on their website is from 2015 and if I understand that graphic correct a lot of servers appear to be not even half full - now thats ofc not because theres voice chat in the game xD But the smaller your community the better a voice chat will work - Free2Play doesnt mean more riffraff necessarly - it can also mean: Less People who actually stick around and those who stick around might even be more loyal and attached to the game) but looking at FFXIV socializing during runs wouldnt even be a real option: a dungeon-run normally lasts between 15 and 30 minutes, depending on the dungeon.
15-30 minutes to socialize with a new bunch of strangers... in a game where not even everyone says as much as "Hi" in party chat...
Those who want to use voice chat to socialize have already found their tools to socialize with their friends - and those who dont want that dont have to feel pressured by an ingame tool now.
I'm very fine with that - I can understand why th negative would out-weigh the positive here or is at least considered more important by the devs. Maybe the community in Everquest 2 is, for whatever reason, different enough from FFXIV that this can work over there. From what I've read Everquest 2 was more focussed on players playing together in groups, while FFXIV can easly be a solo-experience. If you want your people to form close knitted groups to achieve something in your game, it makes sense to give them the tools for that (aka voice chat) - if you want to create a game thats more fluff content for the solo-player and is also attractive for people who are completely new to MMOs not having a voice chat seems like an actual good choice to me.
Not many people are comfortable in using voice chat with randoms.
Also like many have mentioned, usually build it voice chat is a waste of money and effort for the dev team, because many players are already using their own programs with friends, FC and LS.
"BAAAAAARD!" - 2018
EQII just had an expansion drop in November. It's doing fine, but it and its predecessor are very niche. It didn't have voice back when I played, so it's possible there are old players there that never adopted it. We never needed it.
No thanks, Discord is just fine for me.
Also, really? Complaining about opening a PC application in 2017? My, aren't we a wee bit priveliged?![]()
You said Xbox live. I gave an example of a MMORPG. While you went on a off topic tangent about a platform that can't even play FFXIV.
I don't think, I personally KNOW it wouldn't happen. I played Everquest 2, Star Trek Online, DC Universe Online, Firefall, and a few others which all had voice chat. As I said people use it to socialize or explain things in a bit more depth if the text isn't understood. Those that leave it off or muted have never been harassed for it. I know in some of them I left it off (due to being in a TS channel normally), and was never told to turn it on.
Hell even the MMOFPS Planetside 2 has voicechat and no harassment behind it. A free-to-play, FPS. So even your little tangent is false. Experience this stuff, don't rely on false reddit posts or heresay.
Because it's a waste of resources. (Use Discord.)
People join a Discord room and then the voice chat channel, no big deal.
Plenty of savage parties I were in did this.
Unlike FPS players, MMO players typically aren't comfortable using voice chat with random people. Personally, I'd be fine with having automatic voice channels for all duties so that all you need to do is unmute your mic if you feel like talking, but I imagine it would go unused by many players who have enough anxiety as it is and thus it'd be devtime better spent elsewhere.
You are comparing extremely small MMOs to arguably the second largest on the market. If people type profanities and jump on people for mechanical mistakes, it's silly to think they wouldn't use voice. Furthermore, because you haven't experienced it. Does not mean it hasn't happened. I've experienced decidedly little harassment or even jerk players in XIV, but I certainly won't say it doesn't happen. Yes, people can mute it, but as others have said-- including Yoshi himself. It will gradually be seen as mandatory, especially for new content.
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