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  1. #1
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BubblyBoar View Post
    PAUSE. I'm sorry but DRKs are masochists and need that sweet sweet MP. I'm no wolrd class DRK, but dodging is literally the oppsite of what I want to do, especially for huge pulls. I like spamming DA + Abyssal Drain instead.
    This is something you do AFTER the initial agro burst. If you do it right you still have 55-60% after everything. My tank friend does this on small pulls to because he's so used to the rotation. You think it doesn't help much because of rng, but add that then stunlocking from holy basically makes you almost as invincible as the hallowed + holy spam combo for 17 seconds of 0 damage being done to the tank.
    (1)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by SomeRandomHuman View Post
    This is something you do AFTER the initial agro burst. If you do it right you still have 55-60% after everything. My tank friend does this on small pulls to because he's so used to the rotation. You think it doesn't help much because of rng, but add that then stunlocking from holy basically makes you almost as invincible as the hallowed + holy spam combo for 17 seconds of 0 damage being done to the tank.
    Dark Arts + Dark Passenger is still an utter waste of MP. It's the near equivalent of Warriors cross classing Featherfoot (don't do that). Not only is 20% barely noticeable, mobs barely tickle even when close to the level requirements if you rotate actual cooldowns. If you have a WHM, either pop Blood Price early, which lets them Regen/heal and get out an Aero III or wait until the third or so Holy hits as stun immunity should set it.
    (1)

  3. #3
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Dark Arts + Dark Passenger is still an utter waste of MP. It's the near equivalent of Warriors cross classing Featherfoot (don't do that). Not only is 20% barely noticeable, mobs barely tickle even when close to the level requirements if you rotate actual cooldowns. If you have a WHM, either pop Blood Price early, which lets them Regen/heal and get out an Aero III or wait until the third or so Holy hits as stun immunity should set it.
    You know Dark Arts also increases the potency of Dark Passenger, right?

    Edit: looked up potencies, DA+DP is 250 potency, more than double Abyssal Drain (which is 120 with or without DA)

    Definitely worth the MP on packs just for the damage, especially as blood price is ending
    (2)
    Last edited by PArcher; 04-25-2017 at 01:19 AM.

  4. #4
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Dark Arts + Dark Passenger is still an utter waste of MP. It's the near equivalent of Warriors cross classing Featherfoot (don't do that). Not only is 20% barely noticeable, mobs barely tickle even when close to the level requirements if you rotate actual cooldowns. If you have a WHM, either pop Blood Price early, which lets them Regen/heal and get out an Aero III or wait until the third or so Holy hits as stun immunity should set it.
    On its own it is, but when you stack it with the evasion bonus from dark arts + dark dance you take that 20% and make it 40-50%. Don't believe me? Then you haven't played drk long enough or healed one for long enough to know the true worth of the combo.
    (2)

  5. #5
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Dark Arts + Dark Passenger is still an utter waste of MP. It's the near equivalent of Warriors cross classing Featherfoot (don't do that). Not only is 20% barely noticeable, mobs barely tickle even when close to the level requirements if you rotate actual cooldowns. If you have a WHM, either pop Blood Price early, which lets them Regen/heal and get out an Aero III or wait until the third or so Holy hits as stun immunity should set it.
    If you time it right, the mp cost is negligible. Dark Arts lasts for what, 10 seconds or so? Assuming you have a big pack of mobs on you (5+) pop a dark arts at 8 seconds left on blood price, and then us DP at 3 seconds left on BP. Once BP is down, all you need then is DA+DD. By this point you can have those going and still have around 75% mp left. If not, you have Carve and Spit and sole survivor to help. This combo is arguably one of DRKs best mitigation tools. You just have to execute it properly.
    (1)

  6. #6
    Player
    RubyScarlett's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Ava Rose
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Lazy players. Essentially the kind that queue up into duty and act like it's a major inconvenience to press buttons on their hot bars. Like, you CHOSE to be here!

    I don't care if it's a Lv 10 guildheist or Savage content, if I signed up to do a duty, then I'm going to give it my all.
    (6)

  7. #7
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by whiteblade89 View Post
    If you time it right, the mp cost is negligible. Dark Arts lasts for what, 10 seconds or so? Assuming you have a big pack of mobs on you (5+) pop a dark arts at 8 seconds left on blood price, and then us DP at 3 seconds left on BP. Once BP is down, all you need then is DA+DD. By this point you can have those going and still have around 75% mp left. If not, you have Carve and Spit and sole survivor to help. This combo is arguably one of DRKs best mitigation tools. You just have to execute it properly.
    Was going to make a post like this after I got back to check the recent posts in here, but you beat me to it. Yes, the MP cost of using Dark Arts + Dark Passenger can be negated (mostly or completely depending on timing) by activating Dark Arts, and then NOT using Dark Passenger right away by letting the enemies get a couple more hits in on you while you line them up for Dark Passenger. (If they don't get blinded, you aren't going to get that 40-50% dodge rate when you activate DA + DD)

    Nothing says you can't get good mileage out of both Blood Price and the Dark Arts combo, or as I like to call it... "Matrix Mode". It's all in the timing.

    Perhaps next time I get into a run with my FC friend when he's on his WHM and I'm the DRK tank, I should make a stream recording of the dungeon run. Seeing the word "Dodge" appear 10 times in a row (with a bit of luck of course) is a thing of beauty.
    (1)
    Last edited by TruebladeNuke; 04-25-2017 at 04:21 AM.