I STILL can't minimize the dx11 client when I'm on fullscreen.
Don't know if this affects everyone or just me but it's super annoying, I wish they fixed that before worrying about higher end machines.



I STILL can't minimize the dx11 client when I'm on fullscreen.
Don't know if this affects everyone or just me but it's super annoying, I wish they fixed that before worrying about higher end machines.


It happens to everyone. I think it's a DX11 side-effect of some sort cause I've seen it on other DX11 games as well. Not all of them though.
I highly doubt DX9 will be dropped for FF14 anyways.
SE can still maintain DX9, DX11, and DX12 without giving up anything and the only difference between them would be just mostly better and brighter particle effects due to the graphic style of FF14.
heck look art warframe with its abiltiy to support DX9, DX11, and DX12. A good amount still player using DX9 because it runs more smoother, graphics is slightly similar to DX11 and DX12, and it has less blinding effects flying on the screen to make playing the game less painful on the eyes.
Last edited by EdwinLi; 04-24-2017 at 06:38 AM.

Getting Vulkun or DX12 would be a boon to both newer and older gpu setups in the PC space. Low level API would certainly help AMD GCN and Vega architecture as well as give some noisy to Nvidia but of course Nvidia wants to sell bee cards and Square is on the take so I doubt we see DX12/Vulkun before the winged monkeys come flying out of Trump's pants.
Though it would be nice to pair my 960 for Phyicx with my Fury Nitro but hey maybe Blizzard will do it....They normally adopt be a technology.
How was it a must exactly? Going back and forth between DX9 and DX11, I see very little graphical improvement for a massive fps loss.
The terrain tessellation, especially, is so wonky it looks better when off... Are we at least going to be seeing improvements to that, as far as we know?



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Because dx9 does not take advantage of the 64 bit cpusHow was it a must exactly? Going back and forth between DX9 and DX11, I see very little graphical improvement for a massive fps loss.
The terrain tessellation, especially, is so wonky it looks better when off... Are we at least going to be seeing improvements to that, as far as we know?


DX12 would help CPU-demanding situations such as Kugane with maximum of NPCs shown! So if we have more than 4 cores we could use them to stop that bottleneck.
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I don't think so, maybe in another expansion.
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