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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Enur View Post
    If there was a chance to get good rewards people would flock to them.
    If there was a chance to get good rewards, people would also flock to jumping down cliffs. You'd see whole lemming trains at the Witchdrop in Coerthas Central.

    Does that make jumping down cliffs a fun and engaging type of content that deserves to be developed further? Maybe develop fall poses you can combo mid-flight and a rating on landing? Bonus points if you manage to land with the body parallel to the ground?

    (Truth be told, that doesn't even sound a lot less fun than your run of the mill FATE >_> )
    (0)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Zojha View Post
    If there was a chance to get good rewards, people would also flock to jumping down cliffs. You'd see whole lemming trains at the Witchdrop in Coerthas Central.

    Does that make jumping down cliffs a fun and engaging type of content that deserves to be developed further? Maybe develop fall poses you can combo mid-flight and a rating on landing? Bonus points if you manage to land with the body parallel to the ground?

    (Truth be told, that doesn't even sound a lot less fun than your run of the mill FATE >_> )
    Ya, it just sad thing is Hunts are already toxic without having any form of a unique reward. Imagine if a unique reward was added, it would be a nightmare.

    Heck maybe making a new DOL that is based around finding rare mobs could actually be an interesting gimmick. You'd have to fight them on DOW/DOM but the "Hunter's" Role would be to use their abilities to find unique mobs, some would be "common" and easy to find maybe even easy to subdue with the Hunter alone and then you would have the "Unpoiled nodes" like mobs that you would need another player or job at X level to defeat.

    With A/S rank hunts they could have it where X amount of Hunter's need to reach a goal in order for the hunt to reveal itself or an X/Y like situation, where let's say 1 A rank needs 20 X if it's 1 Y or 10 X if it's 2 Y, Y being the amount of time each Hunter needs to complete the objective in order for the mob to reveal itself.

    It could potentially lead to more engaging content, the Hunter's themselves/any involved in completing the objective would be given 2 perks, 1 being the ability to change their job to a DOW/DOM without any timers down and the 2nd being unique loot for revealing the Hunt mob as a Hunter. Of course said loot would only be claims if the mob is defeated.
    (1)