
Originally Posted by
Derkatron
As above, I love the new system, but I agree, one of the sole unaddressed problems with it is volume. In the last few levels of a craft, the sheer amount of items you have to craft (even at an optimal 500-600 exp per item) creates a glut of items in the market. The multi-materia destruction helps this a lot at those levels, so its probably ok there, but at mid-level you still get huge amounts of, say, brass needles, which are laregely not needed. Not sure what the solution to this would be, an exp bonus on finished items would be nice, or simply a normalization of total items needed per level above, say, 20. In other words, I agree, but don't know how to fix it.