Quote Originally Posted by Kazrah View Post
I feel like if they're gonna do anything with hunts, they should make A-ranks require like two full alliances, make S-ranks require hundreds of people, and scale health and loot up for both of those hunt types with each patch that offers an increase in item level.

Hunts are meant to be these grand, open-world fights. This is definitely one part of the game that requires the phrase "go big or go home".
This would work very well with active (high populated server), but how will this affect the servers with low population?