just wonder if stormblood will feature dx 12 version
heavenward feature 11 version
just wonder if stormblood will feature dx 12 version
heavenward feature 11 version
"Native Resolution 4K will be given priority than Direct X 12 support."
Buried in HERE somewhere.
You can also read the reddit page
Are there any comments by developers of FFXIV stating the differences between Dx11 and Dx12 applied to the game?
Going from DX 9 to DX11 was a must.
Revamping again to go to DX12 isn't really needed most current Video cards can push 60+ FPS at 1440p, max settings next gen video cards will be even better.
I will take a HD Graphics patch before DX12
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
The game is already going to be taking a fairly sizeable hit to the playerbase between:
- Dropping console
- Cutting DX9
- Increasing base system reqs
The last thing we need is to cut out anyone who doesn't have a current generation graphics card and Win10 64-bit or equivalent.
DX9 will be supported for at least 2 more years (Stormblood cycle) and PS4 won't be dropped.The game is already going to be taking a fairly sizeable hit to the playerbase between:
- Dropping console
- Cutting DX9
- Increasing base system reqs
The last thing we need is to cut out anyone who doesn't have a current generation graphics card and Win10 64-bit or equivalent.
i'd rather they optimise the DX11 client even more before giving us DX12 because there are still people with crashing issues on dx11 if you head over to the tech support forum and i personally know a few people who occasionally crash and usually they play on DX11 + borderless windowed when it happens
i hope stormblood gives better optimisation for windows 10 64bit and dx11 (given that they're upping the sysreqs and stuff)
I'd be more inclined to think that an issue with their machines over the game, as i've been playing in borderless windowed using dx11 since it released and never had it crash from a dx error.i'd rather they optimise the DX11 client even more before giving us DX12 because there are still people with crashing issues on dx11 if you head over to the tech support forum and i personally know a few people who occasionally crash and usually they play on DX11 + borderless windowed when it happens
i hope stormblood gives better optimisation for windows 10 64bit and dx11 (given that they're upping the sysreqs and stuff)
yeah possibly it could be just their end but let's just give them the benefit of the doubt. because those people say they didn't do anything prior and this 3.xx patch caused the crashing suddenly or this new driver made things unstable and they had to rollback. it could also be both their computer and SE's new code to the client. you rarely see the PS4 people complaining (most of their complaints are network related like patching issues) about crashes because all ps4's are mostly built the same way so it's easier to make things stable for that machine while two pcs will never function the same way even if it had similar parts
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