

Older MMO's suffered from this problem too, people underperfoming is nothing new. However, back then communities where smaller and more "brutal" so you could become a paria in a server and almost no one will party up with you.
Last edited by Driavna; 04-22-2017 at 10:18 PM.



Yeah, you needed to have some sense to progress to the high content, not to mention that the punishment for failing was rather harsh.
However I think that modern MMORPGs are fundamentally broken. Difficulty is all over the place, the game always makes groups for you and to make things worse, rather than your character (stats, gear, class, abilities learned, etc) the focus now is on how well you can dial phone numbers which is impossible to teach someone.
No amount of quest tutorials will teach you how to perform your rotation... its just impossible
This is probably the core mechanical reason why people are content with laziness in MMORPG design now. When the stakes are higher, very few people are going to phone it in. Even the worst worker will try at least a bit harder if you threaten to fire him right there. The only penalty for doing poorly in this game is ostensibly time, something people who don't try very hard tend to value fairly lowly, combine this with the lazy sometimes being inconsiderate and it gets worse. They're content to waste not only their time but others as well.
These are for the most common cases, as I'm sure there's fringe bits where people with disabilities or the like are just slightly more common by volume of people met in-game compared to the old days.
I can vouch for this right here. I'm a vet of EQ/NWN/RO/FFXI and can tell you there was never a nostalgically magical time where bad players were not bad. I've seen Shadowknights try to be pure casters in Everquest. I have seen Thieves try and tank in FFXI because "ninjas can so I can too". And I have seen all kinds of nonsense. Bad players are nothing new.



Actually older communities weeded out players they weren't smaller. When an automated system picks random from any server is the problem. X player being undergeared/bad/lazy is not taken into consideration by the automated system.
That is why all roulette's should allow for premade parties. WOO they do. People chose to use the system that doesn't weed out players at their own risk.
Also SE million button rotation/positional doesn't help the average player. Specially since after the X time, people are eating, watching something on another screen, pretending to erp in discord (ok maybe not the last one). The game rewards running the same thing for rewards a thousand times. People will put less effort in as time passes.
Last edited by Moonlite; 04-23-2017 at 09:43 AM.
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