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  1. #1
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ririta View Post
    Real crazy would be looking at what older MMORPGs did right to not have this problem.
    Older MMO's suffered from this problem too, people underperfoming is nothing new. However, back then communities where smaller and more "brutal" so you could become a paria in a server and almost no one will party up with you.
    (4)
    Last edited by Driavna; 04-22-2017 at 10:18 PM.

  2. #2
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Driavna View Post
    Older MMO's suffered from this problem too, people underperfoming is nothing new. However, back then communities where smaller and more "brutal" so you could become a paria in a server and almost no one will party up with you.
    Yeah, you needed to have some sense to progress to the high content, not to mention that the punishment for failing was rather harsh.

    However I think that modern MMORPGs are fundamentally broken. Difficulty is all over the place, the game always makes groups for you and to make things worse, rather than your character (stats, gear, class, abilities learned, etc) the focus now is on how well you can dial phone numbers which is impossible to teach someone.

    No amount of quest tutorials will teach you how to perform your rotation... its just impossible
    (1)

  3. #3
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ririta View Post
    Yeah, you needed to have some sense to progress to the high content, not to mention that the punishment for failing was rather harsh.
    This is probably the core mechanical reason why people are content with laziness in MMORPG design now. When the stakes are higher, very few people are going to phone it in. Even the worst worker will try at least a bit harder if you threaten to fire him right there. The only penalty for doing poorly in this game is ostensibly time, something people who don't try very hard tend to value fairly lowly, combine this with the lazy sometimes being inconsiderate and it gets worse. They're content to waste not only their time but others as well.

    These are for the most common cases, as I'm sure there's fringe bits where people with disabilities or the like are just slightly more common by volume of people met in-game compared to the old days.
    (1)

  4. #4
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Driavna View Post
    Older MMO's suffered from this problem too, people underperfoming is nothing new. However, back then communities where smaller and more "brutal" so you could become a paria in a server and almost no one will party up with you.
    I can vouch for this right here. I'm a vet of EQ/NWN/RO/FFXI and can tell you there was never a nostalgically magical time where bad players were not bad. I've seen Shadowknights try to be pure casters in Everquest. I have seen Thieves try and tank in FFXI because "ninjas can so I can too". And I have seen all kinds of nonsense. Bad players are nothing new.
    (3)

  5. #5
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,507
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Driavna View Post
    Older MMO's suffered from this problem too, people underperfoming is nothing new. However, back then communities where smaller and more "brutal" so you could become a paria in a server and almost no one will party up with you.
    Actually older communities weeded out players they weren't smaller. When an automated system picks random from any server is the problem. X player being undergeared/bad/lazy is not taken into consideration by the automated system.

    That is why all roulette's should allow for premade parties. WOO they do. People chose to use the system that doesn't weed out players at their own risk.

    Also SE million button rotation/positional doesn't help the average player. Specially since after the X time, people are eating, watching something on another screen, pretending to erp in discord (ok maybe not the last one). The game rewards running the same thing for rewards a thousand times. People will put less effort in as time passes.
    (3)
    Last edited by Moonlite; 04-23-2017 at 09:43 AM.