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  1. #1
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Dps mistakes can wipe the group in a lot of current content. Dun Scaith: dps fail to perform mechanics at the very first boss. If you have enough new people, or just enough who aren't paying attention to mechanics, yes, the group wipes at Deathgaze. Scathach: host of mechanics that, if ignored in the later phases, wipe the group and a healer lb3 is needed. Sometimes it's a wipe anyhow. Diabolos Hollow, again a gauntlet of mechanics that will wipe an alliance. Zurvan EX, greedy dps take hits and die, not enough people for tethers, no amount of healing will save that.

    My group was farming savage last night and our dps were dying to mechanics one after the other (we're just farming for fun and a couple of us job swapped and some of us are in lazy mode) and some of those chain reaction deaths led to a wipe. Dps stands too close to healers during spread out mechanic, bye bye healers, that's a wipe.

    I can't count the number of Sophia EX groups I left where the dps were getting so many vuln stacks and expecting us to keep them alive anyhow, or just plain falls off the platform repeatedly.

    Dps in savage and extreme farm content have the added responsibility of performing mechanics in such a way that unnecessary healing isn't required.
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    Last edited by bounddreamer; 04-22-2017 at 03:27 AM.

  2. #2
    Player
    Feyona's Avatar
    Join Date
    Sep 2015
    Posts
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by bounddreamer View Post
    Dps mistakes can wipe the group in a lot of current content. Dun Scaith: dps fail to perform mechanics at the very first boss. If you have enough new people.

    My group was farming savage last night and our dps were dying to mechanics one after the other (we're just farming for fun and a couple of us job swapped and some of us are in lazy mode) and some of those chain reaction deaths led to a wipe. Dps stands too close to healers during spread out mechanic, bye bye healers, that's a wipe.
    I think this is kind of what the majority of random groups are like. If half the group got vulnerability stacks I wouldnt be going in cleric. It would just be survival mode. See your point about zurvan yea everyone got to stay alive in there. dead got to be rezed quick bit like numbers in a11s and markers on sophia.
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  3. #3
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Feyona View Post
    I think this is kind of what the majority of random groups are like. If half the group got vulnerability stacks I wouldnt be going in cleric. It would just be survival mode. See your point about zurvan yea everyone got to stay alive in there. dead got to be rezed quick bit like numbers in a11s and markers on sophia.
    The thing is, if a dps is dead at numbers in A11S or markers on Sophia, it's their own dang fault. It really is. They stayed in an aoe, or they got hit by sword and got vuln, or they fell off during tilt, or they stood in the fire to make their dps higher. In our group when we have dps dying to a mechanic, we (kindly) call it out and ask people to not do the thing next time. And because we're on voice chat, I call out mechanics and so does our ninja, so we have a running commentary on what's coming up next and what not to do.

    One of our dps stood in cleave range during A12S and got one-shotted. That's not a healing issue. So I add a call out after group heals post-Sacrament to get out of cleave range.

    When people put up a farm PF, the expectation is that the farm can clear consistently. And when we have three runs of people dying to really dumb stuff, it's a waste of everyone's time. That's not a farm.

    Just last week I joined a Thordan farm to get light and help out (don't need birds). I ended up leaving because people couldn't cover the conviction towers but they still expected a solo heal.

    I am super patient with learning groups. I'll stay the whole hour. If they're close I'll go back in if I have time. But a farm comes with an expectation of a higher level of play.
    (1)
    Last edited by bounddreamer; 04-22-2017 at 05:30 AM.

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