
Originally Posted by
SeriousxSarcasm
You also gotta keep in mind guys, it's easier to DPS as healer than it is as a DPS class lol. I see, what, 4/5 spells listed in the WHM DPS toolkit? I consider myself a pretty decent SMN, but I have well over 20 skills/spells I have to use in order topull off the big numbers, and sometimes that 2 second dodge just completely destroys the whole rotation if I lose stacks because of it (and yet I can't risk eating those AOEs or it'll piss off the same healer that's bragging about their own numbers lol). Same with NIN, Trick Attack itself isn't a great attack, it's the debuff afterward that gives the big boost (and mostly to the rest of the party lol). If they aren't getting their DoTs and buffs and debuffs up before Trick Attack, it's basically a waste for the NIN (but still gives DPS boost to the rest of the party, so it's still worth using).
Not justifying lazy DPS, just pointing out that a lot of players simply will never have the skills necessary to be good at it. Lots genuinely try, but they just don't have what it takes lol. Why do you think DPS are usually the hardest to replace in a raid/static group? Nor am I trying to trivialize what tank/healer does for a group. They have the hardest responsibilities in the group, but the jobs themselves are more technically simple, if that makes any sense.
Edit: Imagine, for a second, if Benediction required a 7 spell combo, with specific regen buffs active, plus 3 stacks of what-ever (that could disappear in 10 seconds if you mess up the next combo). And it took you anywhere from 30 seconds to 1 minute to accomplish it. Then you get to sit around and wait for the cooldown to end before you could make the attempt to use it again lol.