Quote Originally Posted by Carpe View Post
I hated crafting before the changes, but now I actually enjoy it quite a bit. I'm taking armorer to 50 and everything that I've grinded on can be easily turned into something useful without having to go hunt down so many extraneous materials. And the experience is great; at around lvl 35 armorer I was getting ~700+ on cobalt rings I think, close to 1k per synth with a manual.
There is no way the server demand can keep up with the supply of "useful" items. When I grind, I can make hundreds of Iron Greaves in one sitting. There are very few items the whole server uses that much of in a week. The exp/synth just isn't high enough to support crafting in a purely player to player economy. A single crafter simply produces so much more than the server demands.

Crafters are surely by far the largest contributors to money supply inflation simply because in order to level up in a reasonable time you have to make items that can be vendored for a minimal loss.