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  1. #21
    Player
    zonderbunny's Avatar
    Join Date
    Jan 2016
    Posts
    66
    Character
    Lystra Starshine
    World
    Ultros
    Main Class
    White Mage Lv 90
    O_o lvl 58 vs a lvl 60 A rank....not sure what you expected. Blunt arrow on bard can stop the giant aoe and maybe head graze (not 100% sure on that one) from machinist. Not that either of those were really going to help loads with just your lonesome going up against Mirka. If you weren't familiar with hunts before that try to think of it as a lesson learned. If you find a mob like that again try giving a shout and/or try finding a good hunt linkshell.

    As far as combat needing an overhaul it is working as intended and isn't really in need of fixing imho.
    (0)

  2. #22
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Yes let's make all kinds of damage unavoidable so that tanks and healers aren't needed ever. Surely this will be a great decision after 3 years of keeping the trinity system!
    (1)

  3. #23
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    -this isn't Gw2 intensifies-
    LUL lv58 squishy bard vs lv60 A rank
    10/10 complaint.
    (6)

  4. #24
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Just to add a quick anekdote: I once helped a level 20-something arcanist with the B-rank in western LN - they were new, didnt know what kind of mob that was but wanted to kill it because it looked cute... I made a careful and safe retreat afterwards, hoping they wouldnt consider my character or me helping cute...
    (3)

  5. #25
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Nardiamaple View Post
    I picked Bard and Machinist so I could move in combat.
    The kiting playstyle was never really used outside of Everquest and GuildWars 2. In some cases you can kite mobs to avoid specials in FFXIV. But mobs have this pesky long range autoattack that will whittle you down over time. As others said, the trinity reigns supreme. Trying to kite in open world will likely cause mobs to leash if you go too far.

    In EQ, you can kite mobs over.. well the entire zone if you wish. Bards are king at that. Followed by Druids and Wizards, and then Rangers get stupidly good at it after getting Vinelash Cascade to AoE root in a 100ft (that is NOT an exaggeration) line in front of them.

    Alternatively you can spec your Chocobo to tank for you. You might have mixed results with that.
    (0)

  6. #26
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kaethra View Post
    The kiting playstyle was never really used outside of Everquest and GuildWars 2.
    FFXI as well had a very strong kiting playstyle which allowed a lot of jobs to solo things they shouldn't of been able to, especially when they found a bit of environment to limit the mobs movement. Rdm was the kiting king in the older days
    (0)

  7. #27
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    Quote Originally Posted by Nardiamaple View Post
    I've come from Gw2 where the combat is great and using my skills right I can survive any fight and not feel so completely helpless as in some fights in this game.
    GW2 is a good game, I like it a lot for its soloability, but it's an easier game to play when it comes to boss fights than FFXIV or some others, due in part to the lack of the 'trinity' in the original design (and only partially changed in HoT) as others have mentioned, in GW2 all classes can do everything battle-wise they only differ in how they do it which is far from the case in FFXIV etc.
    (0)
    Last edited by Pintsized; 04-16-2017 at 09:18 PM.

  8. #28
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Unfortunately lots of boss class enemies require you to form parties of players and gang up on them. You never can actually become a solo unit like you can in other games.

    Game is held back by the trinity.
    (0)

  9. #29
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Pintsized View Post
    [...] due in part to the lack of the 'trinity' in the original design [...]
    I really wish people would stop propagating that lie. It's getting tiresome.

    The trinity has nothing to do with difficulty. The vast majority of difficulty in games is achieved not by tank&spank, but rather via mechanics, which are attacks that completely ignore that there's a tank that's supposed to focus all attacks on him and instead attack the entire group regardless of the tank. All mechanics that make DPS do something - Stack, Spread, Divebombs, telegraphed/vector based attacks, add priority, voltage, hiding behind pillars, gaze attacks, tethers, puddle/add positioning, soaking orbs and all their various deviations... none of these mechanics need the trinity, because they all function perfectly fine in any non-trinity game if you remove the arbitrary damage you get even when you do them the right way. And they are what make fights challenging.

    Conversely, all mechanics that require a tank or healer to function are mechanics that nobody except the tanks and healers interact with, they're self-contained and exist only so that people don't eschew tanks/healers. Tank busters, raid wide AoEs and pretty much every large chunk of unavoidable damage is in this group. These mechanics are primarily gear checks, with some of them (like prey) having a timing component.

    The trinity has nothing to do with how easy or hard a game is. Combat design decides that.
    (2)

  10. #30
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    I know how you feel.

    I tried soloing T13 as MIN and each time I get to the P3 Just before Tetra flare my MIN dies to Terra Flare Each and every single time! This games combat is broken beyond repair that not even a LV60 craft class can fix it.
    (5)

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