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  1. #1331
    Player
    Pireco's Avatar
    Join Date
    May 2016
    Posts
    54
    Character
    Lynx Blazinheart
    World
    Brynhildr
    Main Class
    White Mage Lv 70
    So basically, healers should play 110% their potential always to speed the fight , anything less is unaceptable, while dps are expected to play 70-80% and thats okay, anything more its "player skill", interesting.
    Well i guess im lucky that is not the mentality in my ex/savage groups (even a few pf ones), as a healer main i always have been treated fairly, even when i said i prefer to stay off cleric for a extra time bc i wasnt geared enough or was learning the fight.
    (2)

  2. #1332
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Pireco View Post
    So basically, healers should play 110% their potential always to speed the fight , anything less is unaceptable, while dps are expected to play 70-80% and thats okay, anything more its "player skill", interesting.
    Well i guess im lucky that is not the mentality in my ex/savage groups (even a few pf ones), as a healer main i always have been treated fairly, even when i said i prefer to stay off cleric for a extra time bc i wasnt geared enough or was learning the fight.
    Can you provide a quote for this hyperbole?
    (4)

  3. #1333
    Player
    Feyona's Avatar
    Join Date
    Sep 2015
    Posts
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Lambdafish View Post
    As a PLD main tank, my DPS rotation isn't difficult, neither is positionals, so I can get a good view of what everyone else is doing a lot of the time (especially the healers).



    This is a problem with Zurvan. The whole soar controversy was an oversight from the devs, and the reason why healer DPS is so clamoured for in that fight is because skipping difficult mechanics is the difference between faceroll and challenging fight. If you do not pass the DPS check then people are going to quit/kick.
    You may or may not agree but pld is one of the least complex classes to play. Monks maybe needing to watch their positionals more than what everyone else is casting and dragoons need to watch when and where they land blm need to watch their rotations and bards need to watch mana.
    (0)

  4. #1334
    Player
    Pireco's Avatar
    Join Date
    May 2016
    Posts
    54
    Character
    Lynx Blazinheart
    World
    Brynhildr
    Main Class
    White Mage Lv 70
    Im in my cell phone, i dont know how to quote, but look at Makeda's post in last page, but as you said in yours, you're a pld main, you can slack, since your basic rotations are easy, you dont have to give more than that, as your job is just mantain aggro, anyways your own post confirmed what i said

    Btw, there's no hyperbole at all, go look what that word means
    (0)

  5. #1335
    Player
    Feyona's Avatar
    Join Date
    Sep 2015
    Posts
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Lambdafish View Post
    You answered it yourself. If people are doing repeat runs for loot, the faster/easier the runs, the more runs can be done, its not a very difficult concept to understand. I don't really understand your "its more fun with a bit of challenge" mentality on the subject of farm, challenge is fun when you are clearing the content, but on farm you want to make the fight as a quick and efficient as is within the partys ability.
    The game is the game what you do with it isnt on a timer. You cant just expect to rush through cont to just get a bird. Part of the fun is it being a challenge to get. The only challenge there is patience, and some should exercise more of it instead of joining groups and desserting them all day. and making the rest of the group wait for another member. In your words 'compromise' for the group
    (0)

  6. #1336
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Feyona View Post
    You may or may not agree but pld is one of the least complex classes to play. Monks maybe needing to watch their positionals more than what everyone else is casting and dragoons need to watch when and where they land blm need to watch their rotations and bards need to watch mana.
    Go back and read RopeDrinks post, it doesn't take much to glance to the left and right. The difference between those classes and tank classes (with PLD being the easiest) is that we can literally watch the healers while performing our role. The point is that at the very least, someone in the party will be able to watch what a healer is doing without any detriment to the party.

    Quote Originally Posted by Pireco View Post
    Im in my cell phone, i dont know how to quote, but look at Makeda's post in last page, but as you said in yours, you're a pld main, you can slack, since your basic rotations are easy, you dont have to give more than that, as your job is just mantain aggro, anyways your own post confirmed what i said

    Btw, there's no hyperbole at all, go look what that word means
    My post in no way confirmed what you said, what you said is "So basically, healers should play 110% their potential always to speed the fight , anything less is unaceptable, while dps are expected to play 70-80% and thats okay, anything more its "player skill", interesting." which is a view that nobody here, especially not myself, holds, and is nothing but exaggeration on what has actually been said.

    In raid content, all jobs are expect to perform at 100% (not possible, but in other words - push yourself as far as you can), and in casual content you are expected (hoped) to play at around the 70% that you describe. It was mathed out a few hundred pages ago, but in dungeons, healing only makes up 10-20% of a players potential, leaving 50-60% potential left to even meet what the rest of the party is doing.

    So yes, I think hyperbole (hyperbole: exaggerated statements or claims not meant to be taken literally.) perfectly fits your comment.

    Quote Originally Posted by Feyona View Post
    The game is the game what you do with it isnt on a timer. You cant just expect to rush through cont to just get a bird. Part of the fun is it being a challenge to get. The only challenge there is patience, and some should exercise more of it instead of joining groups and desserting them all day. and making the rest of the group wait for another member. In your words 'compromise' for the group
    My life is on timer though, if I have one hour to play, I would much rather fit 20 runs into that time than 5. Farm isn't a challenge, all of the challenge of the fight has been exhausted. I am fine being patient for someone who is still rough on the fight (which shouldn't be the case if it is farm), but I'm not going to choose to make the fight slower for the sake of it, and I would expect everyone to have the same mentality.
    (4)
    Last edited by Lambdafish; 04-16-2017 at 09:05 AM.

  7. #1337
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lambdafish View Post
    Go back and read RopeDrinks post, it doesn't take much to glance to the left and right. The difference between those classes and tank classes (with PLD being the easiest) is that we can literally watch the healers while performing our role. The point is that at the very least, someone in the party will be able to watch what a healer is doing without any detriment to the party.
    Let's just say there are other ways to analyze battle data that doesn't even include actively watching cast bars. It's very easy to spot healers that do not DPS without sacrificing your own attention or rotation accuracy, not to mention that competent players can auto-pilot a large portion of their rotation anyway.

    I feel like having access to this DPS information is a great tool for reducing heartburn in general when confronted about DPS, because then you know for sure if it's your fault or if it's just some other person not pulling their weight.
    (2)

  8. #1338
    Player
    Feyona's Avatar
    Join Date
    Sep 2015
    Posts
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Lambdafish View Post




    My life is on timer though, if I have one hour to play, I would much rather fit 20 runs into that time than 5. Farm isn't a challenge, all of the challenge of the fight has been exhausted. I am fine being patient for someone who is still rough on the fight (which shouldn't be the case if it is farm), but I'm not going to choose to make the fight slower for the sake of it, and I would expect everyone to have the same mentality.
    You may prefer it but I feel you shoulnt be expecting it. I mean the way it sounds is like everything got to be done super fast? Then where is the life span of the game. Oh yes get your point but not everyone else is going to meet those expectations. You do what you choose with your life though and you dont have to play any game you consider takes too long for you. And actually it just may slow positionals etc if your constantly watching what the healer is doing but those fights mechanics are rather fast paced too. Actually the only bird I have to get is zurvan and clear the rest of savage I probably wont come online for much else because its too easy, which bores me. So if I got my birds three months ago i may not be even bothering to come online by now. It really is a challenge to do some farms not in the way you mean but just finding one with good dps is a challenge and one without rage quiters. I also see patience as being a challenge
    (0)
    Last edited by Feyona; 04-16-2017 at 10:02 AM.

  9. #1339
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Feyona View Post
    You may prefer it but I feel you shoulnt be expecting it.
    You do realise this exact same sentence applies to healers that don't feel like contributing in damage too, right?
    (3)

  10. #1340
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Eye time? I know when my fellow healer is in cleric stance blindfolded, it has a very distinctive sound upon activation, not to mention the red icon stands out a mile on combat text/buff bars as well.

    Quote Originally Posted by Feyona View Post
    people that go in the farms and want to skip most of the mechanics and rage quit if they dont and, I find that last paragraph quite funny. Seriously though yes there is rage timer, but beats me why everything got to be skipped or rushed.
    Have you already forgotten the entire argument that constituted maybe 80 pages of this thread?

    Skipping stuff makes or breaks the majority of pugs on significant chunks of the end game content (aka the current primal Zurvan, A12s and to a lesser extent, A11s, heck, I'd wager that a tiny portion of statics with A12S clears could consistently handle all the final phase mechanics up until enrage). So yes, it does matter. If you don't skip the big bad mechanic, a large portion of the player base simply won't be able to handle it. It really doesn't matter if you prefer it or not, that's just how it is.
    (6)
    Last edited by Sebazy; 04-16-2017 at 10:18 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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