Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 41
  1. #21
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazrah View Post
    The Unconventional: This would be more of a mold-breaking approach by having a tank job in either light or caster armor and have passive stats bonuses, traits or other qualities that would offset the lack of baseline tanking stats provided (defense and such). A caster tank would be the most suitable candidate, where jobs like Geomancer have been thrown around, while Green Mage (which does wield a massive hammer) and some variant of Morpher from FFTA could fit this position as well.
    My vote is for this Specifically Geomancer, I even made a concept with them using a variety of shields to both attack and defend: tinyurl.com/geotank

    Quote Originally Posted by Tint View Post
    daggers in reality are piercing weapons, yes. but in videogames, especially japanese ones, people tend to hold them backwards and whirling around to cut enemys with the blades... something wich is cool, yeah, but in reality you would be killed if you would try that xD
    Quote Originally Posted by Stitches1974 View Post
    Almost all MMO games that I've played, they've been piercing. The exception is FFXIV. Learn something new every day.
    The main thing, that I am sure most people have noticed, is that the weapon is only a "dagger" by name. FFXIV's Ninja is actually wielding a ninja short sword, or a ninjatō, as it is commonly called. Though the term Dagger can be used to describe a "short sword" the common imagery, especially when paired with a Ninja is a very small bladed weapon used for piercing, because a dagger is a knife not a sword. In english we have terms to describe short swords, Gladius and Dirk being the most common, but seeing as how the job is Ninja using a European term wouldn't work, and though it might of been used before, ninjatō is not a common enough term to use. Hence we have "daggers" with slashing damage.
    (2)
    Last edited by Eloah; 04-15-2017 at 07:15 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #22
    Player
    Stitches1974's Avatar
    Join Date
    Sep 2016
    Posts
    396
    Character
    Velt Starcaller
    World
    Excalibur
    Main Class
    Bard Lv 60
    Quote Originally Posted by Eloah View Post

    The main thing, that I am sure most people have noticed, is that the weapon is only a "dagger" by name. FFXIV's Ninja is actually wielding a ninja short sword, or a ninjatō, as it is commonly called.
    I'm somewhat familiar with Japanese swords and other tools of the trade. As for the ninjatō, there is very very few in game. The level 50 relic weapon for example and what is glamoured to my ninja. If you look at the majority of of the in-game ninja weapons, they are most definitely not ninjatō, as ninjatō only have 1 sharp edge.





    Daggers on the other hand can have both sides sharpened.


    a dagger has certain definable characteristics, including: a short blade with a sharply tapered point, a central spine or fuller, and usually two cutting edges sharpened the full length of the blade.
    (0)
    Last edited by Stitches1974; 04-15-2017 at 07:40 AM.

  3. #23
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Eloah View Post
    The main thing, that I am sure most people have noticed, is that the weapon is only a "dagger" by name. FFXIV's Ninja is actually wielding a ninja short sword, or a ninjatō, as it is commonly called.
    That's actually incorrect. We use the knife-like daggers because of Rogue, the Nin Katanas are used only a couple times. Daggers would be piercing if Rogue went into Thief, but since it went into Ninja, they made it slashing to accommodate the addition of Katanas in the roster, which was probably going to be more numerous than they have been.
    (0)

  4. #24
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    SE can't even balance 3 tank jobs, and you want them to add another one?
    (1)

  5. #25
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Barbarian = hammer/Maul
    Enforcer = Giant club/Mace
    Insert class = Nunchaku?

    Semi unrelated but Machinist would of been good as a Blunt class instead of piercing.
    (0)
    Last edited by Masekase_Hurricane; 04-15-2017 at 08:46 AM.

  6. #26
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Eloah View Post
    My vote is for this Specifically Geomancer, I even made a concept with them using a variety of shields to both attack and defend: tinyurl.com/geotank

    Negation is a bit OP. But other than that, that looks kinda cool. Hell get the artists together and the class is pretty much made for the most part.
    (0)

  7. #27
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kazrah View Post
    ) The Unconventional: This would be more of a mold-breaking approach by having a tank job in either light or caster armor and have passive stats bonuses, traits or other qualities that would offset the lack of baseline tanking stats provided (defense and such). A caster tank would be the most suitable candidate, where jobs like Geomancer have been thrown around, while Green Mage (which does wield a massive hammer) and some variant of Morpher from FFTA could fit this position as well.
    That is why i really wanted RDM to be a tank actually :P
    I know pretty much everyone disagrees with me, but it would've been perfect to unite Melee Combat, White magic and Black magic in RDM's arsenal, as it should be.
    And they've been around with shields before, as well as a 'barrier' type spell.
    Self heals would've made sense.
    Fastcast theme would've made sense. (being a melee class)
    Offensive Black mage spells for Off-tanking would've made sense.
    And now imagine RDM being a proper mage having the unique ability to enchant their Rapier / Shield with aether (En-spell?) to parry/block magic attacks, like no other tank can so far, and you've got yourself a pretty interesting tank concept imo :<

    Only thing out of place would've been RDM actually being a tank!
    (1)

  8. #28
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ShinMetsu View Post
    Only thing out of place would've been RDM actually being a tank!
    It perhaps could've been, especially given its tradition of variability throughout the FF series, however we also have to remember that concepts from previous FF games implemented in FFXIV won't ever really be the same as they were in the past.

    Also, this was one of the concepts I cooked up as an example of how a caster tank might work in FFXIV: https://docs.google.com/document/d/1...it?usp=sharing . Although it might not look like much of a traditional spellcaster, you still have to bear in mind the circumstances required of any tank to fight.
    (0)

  9. #29
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Stitches1974 View Post
    I'm somewhat familiar with Japanese swords and other tools of the trade. As for the ninjatō, there is very very few in game. The level 50 relic weapon for example and what is glamoured to my ninja. If you look at the majority of of the in-game ninja weapons, they are most definitely not ninjatō, as ninjatō only have 1 sharp edge.
    Daggers on the other hand can have both sides sharpened. a dagger has certain definable characteristics, including: a short blade with a sharply tapered point, a central spine or fuller, and usually two cutting edges sharpened the full length of the blade.
    I think the main thing I was trying to convey got sorta lost. I was trying to indicate that the "Ninja", as in the Job itself, weapons are based around Ninjato more than traditional daggers, not even Ninjato specifically but short swords in general. There are a few that are shaped like Sais, Machetes, Butterfly Swords, basically any type of short sword. As you indicated yourself a "true" dagger has defining characteristics that very few of the Ninja weapons have, and mostly any "true" daggers are low level items for when you are still a Rogue. Though there are a few in end game, but you'll notice they are much longer than they should be to be a "dagger"

    Quote Originally Posted by Settiesama View Post
    That's actually incorrect. We use the knife-like daggers because of Rogue, the Nin Katanas are used only a couple times. Daggers would be piercing if Rogue went into Thief, but since it went into Ninja, they made it slashing to accommodate the addition of Katanas in the roster, which was probably going to be more numerous than they have been.
    Yes and no, while it is true that we inherited the "weapon" from being Rogues, you'll notice a starkly different design choice on the early weapons when you'd only be a Rogue to becoming a Ninja at end game. Very few end game weapons for ninja are actual daggers, the majority of their weapons are short swords. The main reason I used the term Ninjato is because, well it is a ninja, lol. The other thing is non of their weapons are Katanas at all. In addition to Katanas not really being used by ninjas, the way a Katana is supposed to be used, not to mention the size of it, it could not be wielded backwards.

    Quote Originally Posted by Kaethra View Post
    Negation is a bit OP. But other than that, that looks kinda cool. Hell get the artists together and the class is pretty much made for the most part.
    thank you I worked really hard on it, and I will most likely update it once SB releases and we know how the battle system changes. Also I can see how Negation seems OP and honestly it might be. But i envisioned it as their invincible skill, they take no damage, and anyone in area takes no damage either, including the enemy. Like if you pop it while fighting a mob of 5 enemies and they are all in the field they'll take no damage, that was the trade off I saw. But if you or anyone else has any ideas I am always open to them.
    (1)
    Last edited by Eloah; 04-15-2017 at 05:40 PM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  10. #30
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ChloeGrace View Post
    SE can't even balance 3 tank jobs, and you want them to add another one?
    Yeah because our current roster of DPS are so perfectly balanced aren't they. Bards and Machinist being overpowered in the synergy circlej*** and Caster+MNK being out of meta warrants TWO new additional jobs to a role with an inflated population and already wide variety of choice.

    Oh you want to play tanks? Here have 3 which all play relatively the same. Healers? Here's three. You can do Burst Healer, Support Healer(Currently Broke), or Shield and Pet healer. DPS? Well buddy. Heres NINE. You can choose from a wide selection of, Melee with subsets of Max Utility or Max Personal DPS, Range Support who do more than the casters ever wished they could but get the benefit of a DPS slot because they have the monopoly on Mana regen which healers need, and Caster DPS; one that bursts and chunks like a cannon or a master of disease and AoE destruction. With a new Melee/Range Caster hybrid coming soon! Not to mention they all have a wide variety of playstyles!

    Oh, what about their aesthetics? For tanks you just have plate guys. They like... Use your common melee weapons. Healers? They're all robe wearing magic users. Staves... and other random miscellanous items. DPS? Ah, you have a Dragon killing knight, a Shaolin Martial Artists, a NINJA, a mage that explodes things, a mage that likes chicken nuggets or floating boogers but also shoots orbital death beams, a bowman that sings, and a steampunk gunner that uses turrets. You'll soon be able to enjoy a ronin-esque SAMURAI and a dapper as all hell Fencer that casts magic too.

    /endrant

    As interesting as it would be to get a Light Armour or Mail armour wearing tank, it would be more of a pain in the butt to deal with loot than it would be worth to just be different for the sake of being different. In addition to the stupid notion that tanks had to spend millions of gil to get good accessories, people didn't like the idea that they also HAD to compete with the STR dps on DPS accessories. So unfortunately it's designed this way so we don't have to deal with that nonsense again.

    E.g Your tank Blue Mage wants Striking Gear, but your MNK/SAM has priority because it's a better upgrade on them. As a blue mage you'll have to suck it up and not get upgrades for awhile or switch to a Fending Tank to utilize those fending drops.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast