Because chat filters turn it off for EVERYONE. And I am talking about emote spam. I do use emotes, as do my friends, that I DO want to see. The text spam is what needs addressed, not the general emote text. Surely you can understand that difference.

Because chat filters turn it off for EVERYONE. And I am talking about emote spam. I do use emotes, as do my friends, that I DO want to see. The text spam is what needs addressed, not the general emote text. Surely you can understand that difference.
~ Patlee Nazlan
Chaos | Spriggan
Well then you have blacklist for the player. Now if they are all doing it together then they may be roleplaying. But if you don't want to do either then move a few feet away :S Can also put the filter on battle and just click that tab when in the area.

Not the spam I'm talking about. It is to fast in a row. No RP uses that much emotes, that fast. Ye I could move a few feet away but in the time it takes me to get out of 'chatrange', often my chat with friends has already been flooded away. I really don't see what the problem is to add a chat delay. It wouldn't obstruct the people that use them for true RP or for social movements in chat, but it would get rid of the flooding ones. We should not have to switch tabs when a delay is easily added (and used by many other MMO already) It is not like I am asking them to perform a miracle on RMT spammers (who populate my blacklist btw, because they aren't dealt with. Sadly blacklist has a maximum)
~ Patlee Nazlan
Chaos | Spriggan
Why add another system in though when three systems are in place to deal with it blacklist,turn off emotes in a chat tab or actually move away. As for having a delay that is just daft if someone is roleplaying. i.e player 1 waves for hello, second player responds with wave and then tells a joke, player 1 now has two wait 4 more seconds to use laugh. Now I don't Rp and sometimes find them annoying but they do.Not the spam I'm talking about. It is to fast in a row. No RP uses that much emotes, that fast. Ye I could move a few feet away but in the time it takes me to get out of 'chatrange', often my chat with friends has already been flooded away. I really don't see what the problem is to add a chat delay. It wouldn't obstruct the people that use them for true RP or for social movements in chat, but it would get rid of the flooding ones. We should not have to switch tabs when a delay is easily added (and used by many other MMO already) It is not like I am asking them to perform a miracle on RMT spammers (who populate my blacklist btw, because they aren't dealt with. Sadly blacklist has a maximum)
Now lets say a few players decide to be annoying and create macros using emotes to spam, even with the delay it will still look like mass spam if multiple people do it at the same time. So the problem is still not sorted.
You can make two different chat tabs, one for when u want it all filtered if you are in a busy city. And one that is just for party chat etc that includes emotes.. It's not that hard. And if someone is spamming the same emote over and over without end then you can literally report them for it.
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