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  1. #91
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,303
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Why are people complaining about toms?

    They are easily capped in less than a week if the only thing you are doing is Expert and Trials roulette.
    Easy way to get gear where there is no RNG involved or blocked behind hard content.

    And besides, the iL260 is not required to finish the MSQ or any of the normal dungeons/trials/raids. Why make such a big deal of something that is easy and yet not required of you to have to play the game?

    I'v set the standards way low because this is what I've been reading in the past few pages regarding this topic.
    (3)
    Last edited by Yeol; 04-12-2017 at 09:05 PM.

  2. #92
    Player
    Campi's Avatar
    Join Date
    Jun 2015
    Location
    Liverpool
    Posts
    3,941
    Character
    Campi Nitsu
    World
    Shiva
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Yeol View Post
    Why make such a big deal of something that is easy and yet not required of you to have to play the game?
    Because they pay for their sub, so they want high gear without doing anything
    (3)
    Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
    This is Anfield
    King vom Ring | Super Elitist

  3. #93
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Bourne_Endeavor View Post
    Uh, no, they aren't.
    Yes they are. That is precisely what rewards are - a tool to control behavior via incentives. What do you think a "Good Job!" is supposed to achieve? To reinforce the behavior you show and incentivize you to do it more often/keep at it. Incentives simply don't always work. Many firms give you a monetary incentive to work overtime or night shift, but people simply often prefer to chill at home and sleep at the times they're used to. Likewise, many people have so much money, they stopped caring about it and instead want prestige and promotion options - monetary incentives fall completely flat for those people. Similar goes for any other incentive - including mounts, gear and anything else.

    Further, you are complete and utterly wrong in every way when you say that a guaranteed reward doesn't serve as incentive. As a matter of fact, a guaranteed reward will always have a higher incentive function than an identical reward tied to probability - People are more willing to do a given task for 100$ than a chance at attaining 100$. The chance at not obtaining the reward requires the reward to be set higher to achieve the same incentive as a guaranteed reward. How much higher depends on the risk sensitivity of the individual. Likewise, people do temporal discounting when judging rewards - an apple today is worth more to people than an apple in a year. Delayed rewards also have to be higher to be worth as much as immediate rewards. Individual preferences also play a role here - an apple might be worth more than a pear to one person and vice versa to another. That's one of the reasons rewards frequently fall flat.

    It's a well studied field. Go educate yourself. It's far too expansive to put it in a forum post.

    That said, I can only speak for myself, but I personally never cared for mounts as such in the first place - I only care for a select few mounts I like the look of. Likewise, I don't care for glamour as such - I care about specific pieces because I find them pretty. And I care naught for stats - They're solely a means to an end.
    Any reward SE puts up will be judged by my personal preference filter and will fail to fulfill its purpose if it is not judged favorably. If it manages to suit my preferences, it will be subjected to scrutiny of temporal accounting and risk accounting. My behavior will only change if after those steps, the effort to reward ratio still seems "worth it" to me, in which case, the incentive succeeded. Otherwise, it fails.
    (0)

  4. #94
    Player
    ffchampion's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    220
    Character
    Vulpes Moon
    World
    Tonberry
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Galborion View Post
    Yeah? What is forcing you to grind up to 900 if you dont want to? Your OCD? So because of that noone else should have an option?
    my point is that if you do it 900 people will gear up much faster, this then creates a deviation in the kind of content they have to try and make. do they make dungeons/raids aimed at those who cap out 900 every week or ones who cap somewhere below that.
    So the main 2 reasons for 450 is 1) Stop people gearing too quickly, 2) stop people from burning out.
    (0)

  5. #95
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    IF SE was going to increase the weekly limit from 450 to 900 they would more than likely double the cost of the gear too at the same time at which point there will still be complaints.

    SE limit it to force you to slowly to go though content, you may not like this fact but that is the reason.
    (0)
    Age of War


  6. #96
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by AmeliaVerves View Post
    I don't know if it was mentioned before, but are people ignoring the ilvl250 gear from Alex9-12 NM for a reason? You needed ilvl230 to enter it,
    I can assure you my friends are not going around asking if someone capped scrips, many people in this thread have mention that with the new increase they have not even capped more than once. For me Ive capped every single week because it allows me to get every job I play close to ilvl 260. And the op is just simply suggesting that the cap we have now be the same and people are acting like just because the cap would be higher that then somehow they would be forced to max out tomes every week. This isnt true it would be a choice not something you had to do, like I said previously in this thread many people have limited experience with only being able to have the best gear you have accessed to capped.

    Im starting to wonder if Im on a unique server or something , almost everyone in my fc tries multiple jobs signs in daily and always upgrade their jobs gear. Like it is so rare to find those whom only level one job and thats it and whem I check peoples profile Its very rare to see someone with just one or two jobs leveled. This game takes pride in its all on one system, so then why do you force people into one roll with a 450 cap on tomes. I may be rare but If Im gona raid and I already have the best tomes gear at that point I could care less about getting gear from a raid because if its the same itlvl with the same main stats then why replace it when it will become obsolete by the time I finished grinding weeks to get it. Again if a cap was 900 people still aren't forced to cap they can stick with their 450 they are used to. And those whom play just a few hours a week will be totally fine with just dungeon drop gear, and whether or not they capped tomes wouldnt matter, I do not know why people think every player should be accommodated in this game as if all types of players or equally dedicated to the game.
    (0)
    Last edited by bswpayton; 04-12-2017 at 10:35 PM.

  7. #97
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ffchampion View Post
    my point is that if you do it 900 people will gear up much faster, this then creates a deviation in the kind of content they have to try and make. do
    Seriously what is two quickly I dont understand this a weapon now is what 1000 tomes thats one week, a chest piece 825, pants 825, another month two in a half weeks for right side pieces. Then your other pieces we are still talking in terms of months here 2 months minimum and patches come out every 3 months so Im really not following how this is so fast.

    We are still talking over two month if you include a weapon to gear one job or month in a half so your telling me the game is that boring that people have nothing to do for a whole month if they only play one job and got max itemlvl. I know so many people that are maxed everything that still play all the time, the unsub ever here and there people I dont really believe are the ones SE should be concerned about because they arent reliable customers in the first place.
    (0)

  8. #98
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by bswpayton View Post
    snip
    I can see what you mean, but I still don't see the problem in the 450 cap.
    Yes, you are somehow slowed down.
    Yes, you maybe can't gear up all jobs at once.
    I get all of that, but it just doesn't seem to be a problem.

    So, you want ilvl260 on all of your jobs to have them equipped. I understand, it's like finishing it and being ready to take care of new stuff. I just don't understand why it needs to be faster than it is possible with 450 stones. ._.
    Nothing in the game is running from you and nothing is disappearing just because you need a few weeks longer. :O
    Plus: You are not really locked out of stuff even though you are equipping more than 1 job at a time. As I said before, there is Alex NM 250 gear which you can mix with the Tome stuff.
    Yes, it is locked as well, but are people here really in such a rush? :O

    I do get the point, but I just can't figure out why it is such a huge problem for some people. ^^'


    Edit: Just as a side note, who wants to go in full Tome gear anyways, since the stats will be totally screwed.
    (0)
    Last edited by AmeliaVerves; 04-12-2017 at 10:55 PM.

  9. #99
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    The amount of posts in this thread insisting some easy way out ideology, max gear, or raid mentality in here disgusts me. Even more so when I explicitly stated the only reason I liked the 900 tome cap directly in the first thread.

    There is only one reason I wanted a 900 tome cap. That is so I can play up to 4 or more classes more freely. It's not cause I want easy to obtain gear, its not cause I want the max ilvl without doing hard content, its not cause I want to use 4 classes while raiding or an easy way to get gear without raiding. Honestly if the gear on my class could be raised to a minimum ilvl for next patch via some quest that would suite me just fine so get out of here with all that bullshit.

    Its because I enjoy playing more than 2 classes in the current content at any given time. If I don't continue to gear all 4 classes I enjoy playing, they will fall behind and I cannot play them anymore due to ilvl requirements.. Should I find another class to enjoy playing later on after stormblood is released, what then? I'm an old ffxi player, where you could litterally enjoy the game on any class at any given time. All you had to do was level it and obtain some decent gear without worrying about this vertical progression. It was a fun and probably one of the reasons I never got bored of it. This game playing 1-2 classes through most of it, I get bored, plain and simple a 900 cap has helped significantly to alleviate that.

    I don't understand why people think you should only have 1 or 2 classes to play as. Who cares if raid statics only want you on one class all the time. I can still enjoy them in EX primals, the 24 raid, party finder, and other content with friends like aquapolis. No I don't need the best gear for that content but ITS NOT ABOUT HAVING THE BEST GEAR. Its about keeping up with the vertical system so I can play more than just 1-2 classes<= how many times does that have to be said. Can we stop pretending crafting gear is a solution for everybody. Not everyone wants to spend 5 Million gil every patch buying more crafting gear that will just get replaced. Until SE realizes that having only 5-15% of the population on a server able to make gear that has a very low lifespan with monopoly prices is a problem I refuse to consider this gear a solution. That's coming from someone who has crafting leveled and geared well.

    A 450 tome increase to the cap does not mean you need to get 450 more tomes before reset. The people thinking along these lines frustrate me. Why do you feel like you NEED to cap and HAVE to farm those extra 450? I've only capped one time since the 900 release but those extra tomes has helped me get 2 extra classes near the 245 ilvl mark to enjoy. Does having a higher cap somehow psychologically frustrate you, if so then wait till these people saying 450 tome caps per class get their way. You will have a 450 cap per class to worry about instead.

    I just don't understand all this hate and presumptuous bullshit about taking the easy way out. People are still going to raid regardless of a 450 tome increase. IF they don't continue to raid because of that then the raiding system is bad by design. That's all I can say.

    People on these forums frustrate me to no end why do you have to justify the 450 cap by trying to make anyone who likes the idea look lazy, a bad player, noncrafter, a nonraider, or flat out undeserving. A simple opinion of why YOU don't want 900 tomes per cap is all you needed to put here.

    Sorry for this post but its my last, I'm done. Enjoy yourselves.
    (2)

  10. #100
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    If it's not about "best gear", then dungeon loot plus a couple of tome accessories will let you access the most recent EX/Savage content and then you don't even need a lot of tomes anyway.

    I think it's safe to say that most people have one or two "main jobs" that at any given time are only a few iLvls below the current maximum. Expecting to be able to keep 4+ jobs at that level of gearing is unrealistic and isn't what the developers intended.

    Keeping a couple of jobs at i265+ and a couple more at i250+ is braindead easy, however, and will still let you into all content.
    (2)
    Last edited by seekified; 04-12-2017 at 11:13 PM.

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