I'd rather 450, but make tome caps and bonuses more or less per-job...
I'd rather 450, but make tome caps and bonuses more or less per-job...
I'd rather have no more tomestones at all, the formula got old 3 years ago.
I'm going to go with no, actually. I'm going to be raiding again in Stormblood, and that means I'll be feeling the pressure to have the best gear. A lower cap on tomestones releases some of that pressure, since even if I had the time to grind, I'm unable to get more than 450 tomestones per week. A 900 cap means that for the first few weeks, I'll have to grind over twice as much (since daily roulettes won't cover that amount).
There was a time cap was 300.
So what do you suggest for casuals to get their gear?
People keep complaining "No more tomestone, its getting old" bla bla bla but never saw any of them actually suggest a good replacement.
Player
I propose keeping the cap at 450, but up the cap to 900 during the final month that the current endgame ilvl gear is relevant. (Like, for an example, they could have upped Esoteric to 900 one month before switching to Lore for 3.2, or upped Lore to 900 one month before switching to Scripture for 3.4.)
I don't get why they only increase the cap for the tail end of the expansion, when doing it at set times throughout the expansion would probably benefit a lot of people more. Especially raid teams looking to find new members in preparation for the next raid tier.
Get rid of tomestones alltogether. Or apply cap based on job.
That's not a solution for tomestone since you're still using tomestone.
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