

That's not entirely true. Bards and Enchanters in both EQ's prove that singular focus on support roles is extremely desirable. But we'd need to ditch the 4man group model. Which I support. 8 man group as the base would fix the DPS queues across all datacenters.




Key word: Everquest
FFXIV is not designed to have pure support roles. The whole healer DPS meta exists because of how damage focused this game is. Increasing the role requirements doesn't change anything. Praetorium and Castrum have 8 people. And what happens? Speed runs since it's a cakewalk. Even the 24 man raids slot five DPS because their one attempt at double tanks (Labyrinths) severely hindered queue times and gave the off tank nothing to do.
Last edited by Bourne_Endeavor; 04-11-2017 at 12:56 AM.



Almost every game is like that >_> Some just hide it better than others. The simplicity of FFXIV doesn't leave much cover.
Anywhoo - A pure support IS possible. You can put it in the DPS slot and then balance it in such a way that the total damage contribution via buffs/debuffs is equivalent to any other DPS. Math allows for such.
The issues however are the following:
- You need to make assumptions about the other team members that may or may not be true (skill level, healer DPSing etc) when balancing the skills, causing them to be better or worse than intended if the team is better/worse than assumed. This is the big hurdle.
- You need to make the support skills scale with gear to make it fit with the progression system of the game
- You need to account for group size, as group buffs and debuffs scale with group size
I have doubts that it would be worth the effort. When I look at Monk, they seem to have trouble just balancing regular support abilities against each other, so... yeah. If they made a support job, it'd probably turn out a mess one way or the other.
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