Quote Originally Posted by Airget View Post
Yea, the current influence of power is a bit flawed, since healers do have a lot of control, good dps vs an excellent healer can survive with bad dps and tanks, while it's possible they could still lose with the excellent healer if said healer runs out of MP, the objective of said healer is to keep their MP in check better than the other healer.

So in a way, the healers going up against one another are the main competing force in a fight in which burst damage can't go through. If the better healer keeps their MP up, all their team has to do is strike the moment the opponent's healer runs low on MP.

But this is all just off the top of my head, but I do believe if a system like this were implemented into PVP Feast it would provide a balanced system of responsibility towards each role since now the healer isn't in full control over surviving and tanks have more influence over assisting in taking hits for their allies.


The whole medal system to me is a bit of a flaw. The more medal you get the more vulnerable you are?, thus allow for some weird easy win in the last few seconds? It really should be each medal deserve a point base on certain kill, maybe tank medals is more valuable then say healer medal. Instead of loosing medal for dying, you only add medals to your total base on kill and quality of kills. And at the end of the match whomever side have more medal point count wins.