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  1. #11
    Player
    Bigcatman's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Bohz Kiyoshi
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    PUP was my absolute favorite job in FFXI. I would be totally psyched if they went with something along the lines of PUP and the automaton. I'm ok with ANY pet class at this point, I just don't know how crazy I'd be with another BST.

    The whole "pet gimpz our exp" thing really made me dislike BST, and for the lack of end-game acceptance. I know they took away the pet experience thing for everyone but the master, but how many years did it take them before they did it? XD
    (1)

  2. #12
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,377
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I was so glad when they took out the pet kills exp thing in xi. It should never have been in place to begin with. Hopefully they will have learned and not make that same mistake in xiv.
    (2)

  3. #13
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Kio View Post
    I always kinda wished there was a class that required potions and other alchemist derived items as "ammo" for that class. Kinda give alchemist something to do and make that would be more readily consumed.

    I also always thought the way that Kaze in Final Fantasy Unlimited creates summons would be interesting translated into a mmo class. Even if Unlimited was weird and creepy as heck.
    I was also thinking if the Machinist can Throw or set Bombs. In XIV every class can throw something. There can be diffrent kind of Bombs with the focus on debuffing and damage over time stuff.

    I was thinking Bombs have Elemental crystals inside that burst when ignited. so here are some examples.

    Light Bomb - Creates a bright flash that blinds, and enemies are more susceptible to Light based damage.
    Fire Bomb - Burn Damage over time, and enemie are more susceptible to fire based damage.
    Ice Bomb - Cold Damage over time, and enemies are more susceptible to Ice Based damage.
    Thunder Bomb - Shock damage over time, and enemies are more susceptible to Thunder based damage.
    Earth Bomb - Earth Damage over time, and enemies are more Susceptible to Earth based damage.
    Wind Bomb - Wind damage over time, and enemies are more susceptible to wind based damage.
    Dark Bomb - Enemies ar more susceptible to dark based attacks, and weighs them down causing slow movement.
    .
    So the basic idea is Alchemists makes the Bombs with Metal, Gun Powder, and the corresponding Elemental Crystal.

    Quote Originally Posted by Altanas View Post
    i solo'd pup to 80 (quit after that cap) without using the deactive/activate tricks etc, I just dont see how it would work in 14 given, for example, mobs pop in parties and there are tons of AOEs. I'l leave it up to Yoshi-P to think about though, it was a very fun job to play, with diverse attachments and puppets for many kinds of situations
    If implemented in XIV there would have to be a much needed way to customize AI (Gambit System), and an overhaul on pet commands.

    Examples.

    Attack - Attacks at close range while keeping close distance to the enemy at all times.
    Defend - Defense Greatly increases while guard is up, but renders the pets attack speed.
    Protect - Stands infront of a selected party member absorbing all damage.
    Range - Keeps far distance from the enemy, while using ranged attacks and spells.
    Return - Stops what its doing and returns by your side.

    All commands can be initiated on the fly. so if an enemy is about to do an AOE, use Range command so the pet can run away, then hit the Attack command again to resume..
    (0)
    Last edited by Engineer; 10-23-2011 at 02:16 PM.
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  4. #14
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Seems like a Machinist would be a Job branching off of Blacksmith/Armorer if anything, heh. That might be kind of cool, actually.
    (1)

  5. #15
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    Machinist sounds more like something that can re-work equipment

    I'm still eager for a bst in xiv tho. Love my bst in xi and am bst nearly 100% of the time.
    same here but bst in FFXIV would kinda be pointless since you can solo 3+ mobs still how easy the game already is unless they make it harder like FFXI or throw something different at the bst xp'ing.
    (0)

  6. #16
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Inaaca View Post
    Seems like a Machinist would be a Job branching off of Blacksmith/Armorer if anything, heh. That might be kind of cool, actually.
    sorry i had to pt a ninja edit lol. i left out the part that alchemist makes all the bombs, and machinist just uses them.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

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