This guy brings up some good points. And too many of you are fixated on his 'bad rotation'. Its not a bad rotation unless it gets you killed or wipes the group. He's doing Sastasha. The group could spam one button throughout and finish it only 5-10 minutes slower than a group of vets. And besides, its a newbie to the game, wait for judgments when they hit 60. Here's some of the points I agree on, with my own issues with them.

MSQ - He didn't call it that, but he referenced it quite a bit. There is far far too much dialogue thrown at you in this. Much of it could be condensed down. In addition due to the zoning of the game, they could handle MUCH of the travel needed within the cinematics. Too often are we sent from one city to another, to talk to someone for a few sentences and then we have to travel across the world again. Why not just make that part of the cinematic and not break the immersion, or waste the gil/time for that matter?

Ability Count - A lot of MMOs do this. But why do we start with one ability at level 1? Am I the only one who thinks pressing 1 1 1 1 1 1 over and over is boring? I'm going to say this. The abilities need to be shifted. Take everything 1-15 at least and make it available at level 1. Then shift everything 16-50 down. There's absolutely no reason the 1 1 1 1 1 1 1 rotation should exist. It makes the game way too slow for the new player.

Questing - The best MMORPG I've seen in the questing department was ESO. Dialogue was short but informative. And the actions themselves didn't feel like fetching and kill 10 boars. You actually felt like you were solving a problem. Even if you needed to kill a number of things or collect something. They kept it short. Rarely going above 5 of either. FFXIV is good about this too. Its issue is the lengthy dialogue that is unvoiced and there's just too many lines of it. We don't need the life story of every quest NPC in the game. If you want to tell a story make it an optional dialogue thing the player can ask if they so wish. Much of this could be applied to MSQ too. Oh and voice all that stuff. There's a reason ESO and SWTOR are some of the more popular games. They're entirely voiced.

And the biggest issue I have with FFXIV... the video author didn't touch on this because he played solo. This game is severely multiplayer unfriendly. MSQ outside Praetorium and such can NOT be completed in a group. The game actually throws up an error when you try to do a duty. I'm playing a MMO and the damn thing is telling me to go solo for a quest. That is literally the most asinine thing I've ever seen.

If I bring a friend to this game. They're going to want to play alongside me. How are they supposed to do that with 2 hours of cutscenes and dozens of solo duties right off the bat?

Now there are things I disagreed with the video author about. Things like character textures and lighting. I thought this game handled that well. I dunno if his settings were maxed out or not. Mine are and the game looks beautiful. Sounds are great as well (minus MCH weapons).

He mentioned the game being a dungeon diver. If only. There's a number of dungeons for sure. But having played through 2.4-3.5 MSQ in the last month, 90% of this game is outside dungeons and solo. This is not a group friendly game. Especially at endgame (only 2 expert dungeons). But in his defense he only got to level 18 so his experience is limited.