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  1. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    To be fair, the tooltip flatout says it "increases damage dealt by 15%" and lists duration. It shouldn't be hard to figure out. I agree, XIV doesn't do a great job teaching players their rotation, but at some point, we have to fault the players for simply being lazy.
    I really think people have a hard time imagining having zero gaming sense. This sort of logic is pretty default to any person with a gaming sense, oh a buff I can keep up forever that will forever boost my stuff by a substantial amount?? Sign me up for eternity!!!!

    That sort of stuff isn't going to naturally play out for those new to MMOs and gaming in general, candy crush background not counting. I've played with people who are intelligent (general capacity, comparative capability within studied fields) but easily fail "gaming intelligence". I mean to say, I think for some its less about being lazy (at least for a while) and just that the game is basically congratulating you endlessly for not learning your role and you won't need to if you don't do certain content. Unfortunately pop up tutorials are like EULA/ToS for some people and will be closed even when they should be read, which is why I believe job quests and Halls should be pushed, polished, and expanded to teach what the game doesn't teach and what people ignore through the easy dungeons and pop up text. Basically taking away the ability for people to learn it wrong, as the game definitely lets people do (which is why I don't think its because everyone is lazy, I believe many know no better).

    The game gives you enough info, usually, if you're a natural. I disagree with people, in any sort of to be fair scenario, that the game teaches you well enough if you're truly an untouched new person.

    Games that make you figure it out yourself, that works fine when you narrow down your audience to the incredibly perseverant and the naturally adapt; however, it will work less fine in FFXIV's case because you don't really need to be perseverant until much later and can easily be carried through much of the content. So 100 hours in you could/should have learned 100 hours worth of mastery but only really effectively learned 5 and making matters worse depending on what content you do you'll never have to improve either (or the real push either, since you're already used to people doing it for you).

    This game isn't hard enough, and focuses on too large of a audience, to be "just learn it as you go". A tooltip is not enough if you want everyone to learn, some people starting FFXIV will be incapable of comprehending what the tooltip means for their gameplay (until a scenario forces them, through testing, interplayer actions, or too difficult content) and will likely focus on the most immediate return actions especially as the response the game will give you for doing short sided choices is "good job! next dungeon!" (since the game won't challenge you to the point you need to do it, at least until much much later and usually only optionally so).

    Quote Originally Posted by Baci View Post
    On another note. "WoW leveling. Cinematic and explosive"
    Can I get paid by blizzard too to claim such garbage
    Not sure I'd say explosive, but I did find significantly more interesting quests, both in quantity and intensity of said mold breaking style, and the combat is a bit smoother (very responsive and fluid, some abilities are also more movement based as well). Fluid/responsive != pretty, of course FFXIV's is far prettier lol.

    (Although WoW has had a lot longer to polish, Vanilla WoW was much slower and less explosive than 2.0 Vanilla FFXIV).
    (1)
    Last edited by Shougun; 04-07-2017 at 02:42 AM.