lol nice Notes![]()
Is this real?
:thinking:
Saw something different for Monk...
Actually, that really wouldn't change anything...Monk has gained the skill [Auto-Battle]. While active, based on stance and position, the Monk will use the appropriate skill. For instance, when opening in base form, [Bootshine] will be used regardless of position; from (improved) Opo-opo form, [Dragon Kick] will be used from the side and [Bootshine] from anywhere else; in Raptor, [Twin Snakes] will be used if on the flank and [True Strike] if anywhere else; in Coeurl, [Snap Punch] will be used from the flanks and [Demolish] from anywhere else. Another relevant weaponskill may be queued at any time to override Auto-battle for the given GCD, and Auto-battle may be turned off at any time.
Correction:
Monk weaponskills have been simplified into Light, Strong, and Special attacks that combo continuously in a 3-part cycle. All consecutive skills carry a combo bonus on or until the next attack allowing for, respectively, brief additional movement and reach, an added interruption modifier, and added evasion during the attack animation in addition to the individual skill's effect, per any of three choices per the three cyclical combo-steps. Monk may now be played with a reticle based interface and is known to have actually fluid and sensible animations.
I'm looking forward to these changes. Especially Warrior's "uncontrollable" buff making them literally uncontrollable.
And stone spells requiring nearby stones gave me a good laugh.
Good stuff.
(your ideas were better than mine)
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