Quote Originally Posted by aleph_null View Post
It's the dev's fault if they don't take into account overgearing though. Especially considering this game is heavily based on vertical progression.
You can't design for a problem you do not know is there or know can be there.

Garuda Ex, Titan Ex and Ifrit Ex along with Ultima's Bane were not originally planned for and made primarily by reusing existing assets. The i90 "Primal" weapons were originally going to be ~i80 rewards for LotA.

The fights were made in a bit of a rush and Ifrit EX was the first appearance of the problem. Levi, Ramuh and Shiva were all given much larger hp buffers to prevent it from happening.
The simplest albeit not necessarily the best solution to this would be enforcing ilv syncing on every fight to the highest ilv obtainable during the patch when they're current (e.g. 210 for thordan ex and gordias savage, 240 for sephirot/nidhogg ex and midas savage, etc.), though it seems like certain fights from 2.x still have problems with bad pushes even at the intended max ilv (?), can't say for sure since I started playing after 3.0.
Please note that no fight in 3.X suffers from the "to much dps equals wipe" problem that occurs in 2.X. They fixed the problem by allowing phases to be skipped when pushed through instead of triggering the enrage.