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  1. #1
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    I'm fairly sure this is by design as an anti-cheat thing. In my experience it seems to take longer to let you back in if you're in an instance and even longer still if you're in battle, although I haven't done any formal testing!

    SE have no way to tell actual disconnects from simulated ones (someone pulling out the cable) so they're most likely erring on the side of caution so people don't use it to skip moves/mechanics that would otherwise wipe them.

    To OP: If you log into your router, it might (should?) tell you what the expiry time is for your IP address (Check under DHCP). With that you might be able to at least plan when it's going to happen (would have to check before starting game each time). You might also be able to renew the IP address from within your router (starting your 24 hour window again from that point). Failing that, you could just turn the router off/on before you start playing for the day. There's a high probability that'll force the IP address to renew and you'll have 24 hours from that point.

    Also you could ask your ISP if it's possible to get a static IP address (currently you have a dynamic one). They may/may not offer this service and may charge a little extra a month for it, but you could ask. If your ISP doesn't change you wouldn't have these issues.

    Hope some of this is some help!
    (0)

  2. #2
    Player

    Join Date
    Aug 2013
    Posts
    64
    Quote Originally Posted by worldofneil View Post

    To OP: If you log into your router, it might (should?) tell you what the expiry time is for your IP address (Check under DHCP). With that you might be able to at least plan when it's going to happen (would have to check before starting game each time). You might also be able to renew the IP address from within your router (starting your 24 hour window again from that point). Failing that, you could just turn the router off/on before you start playing for the day. There's a high probability that'll force the IP address to renew and you'll have 24 hours from that point.

    Also you could ask your ISP if it's possible to get a static IP address (currently you have a dynamic one). They may/may not offer this service and may charge a little extra a month for it, but you could ask. If your ISP doesn't change you wouldn't have these issues.

    Hope some of this is some help!
    It is already set to the time when I would be usually sleeping thanks to working full night shifts... But sometimes I cannot fall asleep or have a free day so there is that.
    I know how dynamic and static IP addresses work (have studied computer science which covered networking), I just find it totally retarded that I would need to pay extra fee every month just to have static address just to make up for the fact that sometimes when I am playing on that time frame I cannot log back right afterwards. It technically could be solved by letting you actually log back in right after dc as there are more people than me having this issue really and not everyone share the same circumstances as me. (In short I am a cheapskate and want to avoid paying extra if I can help it.)
    (0)

  3. #3
    Player
    Karan_Vess's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    55
    Character
    Aon Nem
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by worldofneil View Post

    Also you could ask your ISP if it's possible to get a static IP address (currently you have a dynamic one). They may/may not offer this service and may charge a little extra a month for it, but you could ask. If your ISP doesn't change you wouldn't have these issues.
    A static IP would only fix the daily disconnect, though, not to mention this isn't something anyone should pay money for, when it's on SE's side to fix. The problem can still occur completely randomly if for example there's a hiccup on the server side and you get disconnected. I don't know how easy it would be to implement but logging out the character when you attempt to log in with it seems like the most direct option to fix this issue.
    (2)

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