If you don't want to do it then that's fine, but don't take it away from people that would like it.I find the whole notion of 5 tiers of difficulty appalling. It ruined any desire to raid in WoW. Content that gets rehashed "but harder!" and then after you beat it you're expected to "do it again but even harder!" and then "do it yet again! Even harder than before!" is friggin stupid. It's an excuse to reuse the same content multiple times calling it additional content when it is anything but. Just because its "harder" and gives higher ilvl gear doesn't make it new content. It's an insult to me as a consumer and I hope SE never decides to listen suggestions of the sort. FFXIV doesn't need that. You want "challenging" "five-difficulty" "content"? Go play WoW or some other game that offers such "content". It was a terrible design decision for WoW (imo) and I'd be truly heartbroken if they ever implemented it here.
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AS I mentioned in some other topics, if people didn't get a ticket or didn't stand up and asked a question, these people can't complain about how bad/good/casual some of these questions might have been or sounded like. Even if your question was not answered the way you wanted, due to maybe misunderstandings of the translator or misinterpretation of the question from Yoshi itself, I still think you did a good job. Public speaking isn't easy, and if you're not used to that, you can repeat that question thousand times in your head or even write it down, at the end you'll might end up stuttering or feel like you've totally screwed it up. Doesn't mean others felt that way. After all I found personally that the way the question has been answered, was good enough for me, again maybe it wasn't what you wanted, but I know plenty of people asked for more difficult/challenging content and it's refreshing too hear that in the near future something like that might be planned.
The fact that it would be an alternative way to get a level appropriate weapon or whatever makes it a different tier? The only differences between the levels in my example is the drops and their drop rates. The item level of the weapon in my example never changed. Only that at face roll easy, you have 0% chance to get it, that version is meant for story clear. The harder level is to give you better chances at the drops. That's it. Not sure how that changes the tier.I find the whole notion of 5 tiers of raid difficulty appalling. It ruined any desire to raid in WoW. Content that gets rehashed "but harder!" and then after you beat it you're expected to "do it again but even harder!" and then "do it yet again! Even harder than before!" is friggin stupid. It's an excuse to reuse the same content multiple times calling it additional content when it is anything but. Just because its "harder" and gives higher ilvl gear doesn't make it new content. It's an insult to me as a consumer and I hope SE never decides to listen suggestions of the sort. FFXIV doesn't need that. You want "challenging" "five-difficulty" "content"? Go play WoW or some other game that offers such "content". It was a terrible design decision for WoW (imo) and I'd be truly heartbroken if they ever implemented it here.
So, the idea is for the game to only offer a single duty that has challenge and the rest should be 500 DPS clear content? You do know that only offering one piece of content with any challenge whatsoever every six months is not enough to keep people's interest and their sub, right?Savage difficulty should be the "challenging content". There doesn't need to be 5 different difficulties. Regular difficulty for the story and people not looking for a "challenge" and Savage for those who are. That's more than enough. Can SE adjust the difficulty of Savage to make it more challenging? Sure. Ask them for that. But for the love of Hydalen please don't ask them to turn FFXIV into a Raid or Die model.
Yes, current clear date is like 10% or something like that. Guess what? A lot more than 10% of the population has cleared at least part of the current savage. I know a lot of people in that boat. I also know that many of them would unsub without something to do. They aren't raiders by any stretch of the imagination. They are good players bored to tears by everything the game has to offer outside of savage after about 1 week.
I am down with more story. I actually like the story and quest stuff too. I have 100% of the orchestrion scrolls, I am #1 on my server for mounts and minions. I have Fenrir and the Archon Chair. All the Garo stuff. I never asked for more raids, neither did the OP.Raiding is niche content as far as I'm concerned, and resources are better devoted elsewhere than for rehashes of existing raids and giving multiple ilvl jumps between them just to incentivize people to actually do it. Such resources would be far better spent adding more story, more quality of life features, more jobs, more quests, more music, more dungeons, more of anything and everything BUT raids, in my opinion.
The request was for other types of content that has a challenge mode to it, its harder but gives better chances at rewards. That's it. Maybe it is a dungeon that has a minion in it, doing the harder version just gives you a better chance at the reward.
Same thing, not asking for more raids. If I ever said "Gimme more raids" in my post, then I apologize, I did not and I am not asking for more raids. Only asking for something other than super easy content outside of raids.
Last edited by Istaru; 03-25-2017 at 02:22 PM.
I think it's kind of funny that this person is trying to tell the person who asked the question, and was the one who stated it was misunderstood, that Yoshi P understood the question. That is appalling to me. The guy who asked the question clearly knows what he meant when he asked, and the question was quite obviously not answered to anyone's satisfaction.
I've personally never thought raiding was Niche content. Raiding is pretty much the endgame, and all the gearing up we do is to raid. Sure, most of us will never raid, and enjoy the gear making everything easy/easier, but raiding is hardly niche, compared to the Triple Triad community, or the chocobo racing community, or even the pvp community. And you know what? All of these things need more content. Raids included.
The reason why I don't raid is because our FC members want to do it together, but never actually end up doing it.
Well one can dream man. Keep the dream alive. I'm all for harder content. I dislike doing daily roulettes for these reasons alone. Like you've stated in multiple posts, it's tedious as hell and people can burn out. It's also one thing I dread about relic. I usually finish steps in less than a week of launch, but it's a teeth gritting unhappy experience 7 times out of 10.
Though I fear that Eureka is going to be applied in the manner of which (as you also stated)the devs misunderstand your questions (in this case misunderstanding what the relic players want), and just make it something impossible to do alone, or akin to FFXI.
Thanks for asking the questions nonetheless though.
sub-ject- ive << please look this up.
this question has been asked since yoshida joined ff14 1.0, it is not something easy to do as a challenge is only a challenge once. As you gear up stuff gets easier.
Again, i'm not saying no to content. I'm not saying no to more levels. I find ALL content easy in this game. The only thing that makes content hard for me is the group i'm in working together.
Remember, when suggesting content never consider the "right now" always consider the "month from now" Not everyone plays at launch of content, not everyone out gears content. Those people who play catch up need to get gear too. I met the bare minimum ilvl to finish story just to unlock expert roulette.
this is why yoshida is tired of the question, as people don't know what they want or asking.
Also stop making up made up scenario that don't exist. I never saw any of those in my time playing 1.0-now. And i play 16hr days, 7 days a week. I run multiple stuff through out the day, so i see a lot of players. Never saw any that you claim exist.
content difficultly and a willingness to learn is not something that goes hand in hand. I find all content easy, but i still give it my 100%.Nothing stops you outside yourself, difficult content will not make people play better
what I'm getting at is be realistic in your suggestions, take into account players outside of yourself and your group/fc.
SE needs to make content the players can access no matter how old it gets, and need to build content with a fair item lvl for people playing catch up. Again I'm all for more content, but a more realistic community wide suggestion would be better then the "my group wants this right now for reasons"
All that is gonna happen, is your group beats it then PFs "no bonus skip soar" which alienates everyone else. As learning parties after day one drop, and not a ton of people join them.
all I was trying to say, is think about your suggestion and how it effects everyone outside of your bubble.
No more hardcore vs casual. No more "but current content is making players bad" << fallacy
o btw OP challenge is a synonym for difficult.so when you ask for a challenge you are talking about difficulty.
Last edited by BigRed5392; 03-25-2017 at 04:42 PM.
I just want to say that you did good having the courage to ask your question, even though you messed it up. I'll be honest, and apologize for the fact that out of this forum I did have some mean thoughts about you. I'm really sorry, and wish I would of concidered people with social anxiety.
do you know how often yoshida gets asked that question. counting 1.0 rough;y 100. every live letter QA has a "can be get another raid tier" "can you make stuff more challenging" "can you make things harder"I think it's kind of funny that this person is trying to tell the person who asked the question, and was the one who stated it was misunderstood, that Yoshi P understood the question. That is appalling to me. The guy who asked the question clearly knows what he meant when he asked, and the question was quite obviously not answered to anyone's satisfaction.
yet when they get it "its too hard" << every time. Should look up all the past live letter QA since 1.0.![]()
diadem acts like a zone, dungeons are different beasts. Look at bismark vs bismark extreme. titan >> titan hard >> titan extreme. each has different attacks or presentation. Which means more dev time."Why" would they need to add new attacks or new attack patterns? Did Diadem Normal and Diadem Hard have new attacks for the same mobs when the only thing that changed was the mob rank? The ONLY difference between Diadem Normal and Diadem Hard was Mob ranks and Chest drop rates!!! Hard mode had higher chance of gold chests.
There isn't even a real difference in the new Diadem between Matron and Fury except for the method of progress. It's the same exact map, same exact mobs.
People complained about alex story vs alex savage because it was the some mobs, same attacks just hit harder and had larger hp pools.
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