Results -9 to 0 of 83

Threaded View

  1. #6
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Laerad3993 View Post
    So you want WoW basically? That's what it sounds like to me.
    No not at all. Because WOW is not the only mmo or online rpg with multiple tiers of the same exact content, so people of various skill levels get enjoyment out of it.
    SE's problem is that they often want to "change" the other tier to make it more different than the lower tier. That's what they did with Hard dungeons. Before we had them, they said it was easy to make a hard mode, but that the the idea sounded boring to them. That they would rather spend the time and resources changing everything about the dungeon to make it feel like a new experience.My suggestion was that, if they do not have the manpower to built new content from the ground up, use existing content. I see no reason why a small team That is capable of creating content, then using the same exact content and just changing the settings (ie: instead of a Rank II monster it will be a Rank V) and small parameters. Does such a change need a new dev team to create? Or a much larger team? Why would it? The content is already built. How many people would it take raise the monster levels on something that already exists? It's a serious question btw. The only reason Hard Dungeons take so long to make is because they change SO much in them. They already said it would have been easy to just make the same dungeon with hard mode, but that they "wanted" to do more. If they don't have the manpower I'm sure many would be "fine" with Hard and Extreme being nearly identical except for stat tweaks on the monsters, and higher tomes or whatever.

    Quote Originally Posted by Chiramu
    There should be challenging content for high-end raiders but they cannot forget about the people who don't want to do that.
    I want to stress, nowhere did I suggest they forget about casuals. I like Casual content. I don't want FFXI part 2. I don't want the game to feel like a "Job". Extreme tiers of existing content would just be an option for the raiders, where else they have none. It would still not be a majority of the game. Right now it feels like it's 98% casual, and 2% Raider. That slant is too much. No wonder the raiders do not stay. Even if the game was 80% Casual, and 20% Raider Casual would still not be forgotten. Nor should they be. My suggestion is use existing content to please raiders.

    If they created Diadem Normal and Diadem Hard mode previously, having a Diadem Extreme mode would take nothing away from anyone. Hell enable the options, tweak it later when you have the time for all I care. lol
    (9)
    Last edited by RoninDarkchild; 03-25-2017 at 07:08 AM.
    Not enough Facepalms