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  1. #1
    Player
    alimdia's Avatar
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    Jul 2014
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    Ali Lifesaver
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    Gilgamesh
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    Marauder Lv 80
    They said they didn't want to do 3 raid difficulties because they lacked staff, I imagine if they can't do 3 raid tiers they can't do 2 difficulties per dungeon either without increasing the staff dedicated to tuning dungeons, and also increase the QA staff.

    If we had Xelphatol (extreme) it wouldn't be just increasing enemy damage and HP, they also have to add new attacks and properly test everything over and over.
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  2. #2
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    RoninDarkchild's Avatar
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    Sep 2012
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    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by alimdia View Post
    If we had Xelphatol (extreme) it wouldn't be just increasing enemy damage and HP, they also have to add new attacks and properly test everything over and over.
    "Why" would they need to add new attacks or new attack patterns? Did Diadem Normal and Diadem Hard have new attacks for the same mobs when the only thing that changed was the mob rank? The ONLY difference between Diadem Normal and Diadem Hard was Mob ranks and Chest drop rates!!! Hard mode had higher chance of gold chests.

    There isn't even a real difference in the new Diadem between Matron and Fury except for the method of progress. It's the same exact map, same exact mobs.
    (2)
    Last edited by RoninDarkchild; 03-25-2017 at 01:38 PM.
    Not enough Facepalms

  3. #3
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    Join Date
    Apr 2015
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    Ul'dah
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    734
    Quote Originally Posted by RoninDarkchild View Post
    "Why" would they need to add new attacks or new attack patterns? Did Diadem Normal and Diadem Hard have new attacks for the same mobs when the only thing that changed was the mob rank? The ONLY difference between Diadem Normal and Diadem Hard was Mob ranks and Chest drop rates!!! Hard mode had higher chance of gold chests.

    There isn't even a real difference in the new Diadem between Matron and Fury except for the method of progress. It's the same exact map, same exact mobs.
    diadem acts like a zone, dungeons are different beasts. Look at bismark vs bismark extreme. titan >> titan hard >> titan extreme. each has different attacks or presentation. Which means more dev time.

    People complained about alex story vs alex savage because it was the some mobs, same attacks just hit harder and had larger hp pools.
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  4. #4
    Player
    alimdia's Avatar
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    Jul 2014
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    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RoninDarkchild View Post
    "Why" would they need to add new attacks or new attack patterns? Did Diadem Normal and Diadem Hard have new attacks for the same mobs when the only thing that changed was the mob rank? The ONLY difference between Diadem Normal and Diadem Hard was Mob ranks and Chest drop rates!!! Hard mode had higher chance of gold chests.

    There isn't even a real difference in the new Diadem between Matron and Fury except for the method of progress. It's the same exact map, same exact mobs.
    See the post directly under you to know "why", his sentiment is not unique to him, that's a complaint that has been around in other MMOs that have multiple difficulties. Our team is well aware of those complaints, that's why our normal and extreme primals are slightly different, why normal and savage raids are also slightly different.

    They add the same content with higher stats and they will please you and others, but they will displease other people as well.

    Also FYI original Diadem had different mobs depending on the mode you entered, so effectively yes there were different attacks. New diadem isn't divided in difficulty, matron is there mainly for gathering.
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    Last edited by alimdia; 03-25-2017 at 05:48 PM.