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  1. #11
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    /hug

    First and foremost, stand proud. You stood, and asked your question.

    I used to be on Excalibur. I was there for a long time and I also watched people leave one by one. If not for some friends starting on Faerie, I also would have quit around HW launch. Sadly those friends are not far from leaving this game over the same exact issues. Many of them already have. It makes me very sad to see that happening over and over.

    The itemization in this game and the combat dynamics have become very counter to expecting people to learn how to play at a higher level. I'm sorry, but I don't think that showing up and running a dungeon once per day that is 50 ilvl below you should guarantee some of the best gear that the game has to offer. Tomestones are fine, but they should be consolation gear, not BiS. I know I am not making any friends with that statement, but it is how I feel. I also feel that people who want to play casually and only do easy things should be able to progress too, just not be guaranteed to get BiS gear.

    There should be varying levels of difficulty that affect your chances of getting the best gear. Very Easy through Very Difficult, with VD giving you the best shot at getting it. It gives people a reason to grow and challenge themselves.

    Also, slow down the rockets attached to our ilvl. Keep making more content but don't trivialize everything that came before it when you make new stuff. It's ok if you can't make a 24 man raid, an 8 man raid set, 3 EX primals and 3 new EX dungeons every 3 months. It really is. Design your content and progression in ways that keep them challenging and rewarding for a longer period of time.

    Help yourself SE, the lack of content, lack of reasons for people to do things, for them to grow, for people to stay, are problems they created. They can fix it.

    I want them to make it better. Very much so.

    I know I am naive in this last sentiment, I know I am, but I still have it.

    I will always hold out hope that maybe, if they can find a way to appease people who want easy content and people who want other levels of content too at the same time, maybe some of them will come back and we can have fun together again. I know it is silly, but I will always feel that way.
    (2)
    Last edited by Istaru; 03-25-2017 at 07:57 AM.
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  2. #12
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I would like to see more bosses per raid. I feel like it should be instead of 4 bosses it should be around 12 bosses per raid tier.
    (0)

  3. #13
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    gf posting:

    look at SE position, since 1.0 they keep getting flip flop opinions and suggestions. At times, from the same people, your questions has been asked 100 times since 1.0.

    the opposing question was asked 100 times since 1.0.

    Who does he listen to or follow? there are finite amount of resources from time to money.

    you are also talking about something very subjective. I think Yoshida response was dead on imo... no one knows what they really want, and when they get it they complain.

    when you suggest stuff, you need to think of the "LONG TERM" not just the "right now."
    try being a fresh 60 RIGHT NOW, needing to do farm lore/scripts as that fresh 60 right now.

    It isn't that fun, as people out pace you, and have ran it too much and expect more then you can do.
    I've played this game on and off since 1.0 and had top get a new account because of personal issues. I bought this game 5 times. 1.0 CE collectors edition, 2 times @ 2.0 launch because of a bug.
    a third time because of needing a new psn ID, and a 4th for ps4 last year.

    I restarted a lot trying to find a decent server, and needing to play catch up. Also had long breaks due to personal issues.

    Now im back in full force lvl 60 drk for a second or 3rd time (i lost count) and having issues gearing up. No one is really running much stuff, so even as a tank q's are not that great. I have a ton to catch up on such as getting all the ARR extremes killed, getting warring triad killed, and alexander normal.

    it can be overwhelming if your new to this type of system, which i am. :/ I'm used to pre WoW ff11 where you get max level and find an endgame LS and run Dynamis, run sky ect. not run content farm tomes, to buy a piece of gear 2-4 weeks at a time.

    I'm all for adding more content for the more skilled, but make sure to go back and help others through older content. Help others catch up., help explain this tome gear up system to people not used to it. Don't keep asking for content, just for you and your group, as it effects people like me, who end up playing catch up and get overwhelmed.
    (0)
    Last edited by BigRed5392; 03-25-2017 at 08:15 AM.

  4. #14
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BigRed5392 View Post
    .
    I agree but I disagree a bit since weeping city did work (it's a very hard raid with the ilevel as it was at first). Same with dun caith, giving us harder content is fun. What we don't want is savage content, we just want something between 4 man dungeons and savage (which is what weeping city/dun scaith is).
    (0)

  5. #15
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by BigRed5392 View Post
    gf posting:

    look at SE position, since 1.0 they keep getting flip flop opinions and suggestions. At times, from the same people, your questions has been asked 100 times since 1.0.

    the opposing question was asked 100 times since 1.0.

    Who does he listen to or follow? there are finite amount of resources from time to money. WoW got away with it because it had 12mil subs. Just box sales alone that is a ton of money., which they put back into the game.

    SE has money issues, and can't spend money willy nilly

    you are also talking about something very subjective. I think Yoshida response was dead on imo... no one knows what they really want, and when they get it they complain.
    I don't buy this argument. I don't buy it at all.

    I understand that they don't have the resources of WoW. They don't have to unless they are trying to emulate how quickly things get replaced in WoW. IMO, that is their problem. If they cannot make as much content as WoW does to match how vertical their progression is, then don't do it.

    Make it so that the content you make, stays a challenge and fun for longer periods of time. If you do that, then you do not need to make as much content. At times, I kinda feel bad for the people that work on this game so much to see the things that they worked so hard on to become a boring joke to many people to the point that we don't want to do it anymore.

    Maybe you make the even patches a little bigger and the odd ones a little smaller so that people don't get so burnt out. I don't understand why it has to be that the new gear blows all the old gear out of the water. That invalidates all the content that was created to make it and makes all that content super boring to repeat. If you are limited in the amount of content you can create, then make it last longer in a meaningful way.

    I am NOT saying that we should not grow more powerful over time, we should, and that chase for better stuff is part of the fun. The chase is one of the things missing from that progression outside of savage. Savage is mostly just memorizing a dance routine and executing it. There is no variation in combat content, there is nothing random about it. That is part of why it gets so boring so fast, just like how they distribute content. It is 100% predicable, just about 100% of the time.

    "X" seconds into a fight, or at "Y"% of health, the boss will use ability "Z". The first time, the 10th time, the nth time. There is no challenge in that, it gets to the point where you do not even have to consider anything at all, it is boring. Boring is not fun. There is no excitement in boring.
    (3)
    Last edited by Istaru; 03-25-2017 at 08:24 AM.

  6. #16
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ghastly View Post
    It's really annoying how they think we want something harder than savage when we ask for more challenge. What we want is extreme version of dungeons, hunts for 4-8 people parties, extreme treasure maps.
    We want what they did to diadem, what they do to extreme primals (make extreme dungeons), and things like that for people that hate making raid groups for savage but who can clear sohr khai half asleep
    Make extreme versions without making the original irrelevant please SE.
    (0)

  7. #17
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Ghastly View Post
    I agree but I disagree a bit since weeping city did work (it's a very hard raid with the ilevel as it was at first). Same with dun caith, giving us harder content is fun. What we don't want is savage content, we just want something between 4 man dungeons and savage (which is what weeping city/dun scaith is).
    again, subjective, I wasn't done with my post please go back and read the edits.

    "hard" "challenge" "easy" "savage" are all subjective terms that differ person to person. I found most content easy in ff14, the only thing that made it hard was the players who don't work as a team, or playing a particular job at full capacity. Which is again subjective.

    something you find easy, can be hard for another person and vise versa. My grip about this being brought up so often is people ask for this, run it once then act cut throat, like no bonus skip soar mindsets that make getting into content late a chore.
    (0)

  8. #18
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by BigRed5392 View Post
    again, subjective, I wasn't done with my post please go back and read the edits.

    "hard" "challenge" "easy" "savage" are all subjective terms that differ person to person. I found most content easy in ff14, the only thing that made it hard was the players who don't work as a team, or playing a particular job at full capacity. Which is again subjective.

    something you find easy, can be hard for another person and vise versa. My grip about this being brought up so often is people ask for this, run it once then act cut throat, like no bonus skip soar mindsets that make getting into content late a chore.
    Don't make this a debate about semantics please .
    (1)

  9. #19
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Istaru View Post
    snip
    issue is not everyone enjoys raids but does need to increase their ilvl as cap content has ilvl restrictions, like need to be 230 for story, and if you are a fresh 60, getting that 230 can be overwhelming. More so if you are not used to the system, remember not everyone played WoW. If the community was less cut throat, things would be better.

    Instead of asking for this for the right now, look to suggest things for the long term, and be willing to go back and help people through.

    challenging content is subjective, and things get easier. Which is why yoshida said what he said.

    I'm all for adding more content, but i rather they do things to promote a better community on NA side. Or NA side do better as a community.
    (0)

  10. #20
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    First of all, I was also at the PAX East panel and wanted to say thank you for asking the question you did, even if it wasn't taken the right way. And good job! I'm also horrible at public speaking, so props to you for having the courage to ask a question at all (I definitely didn't).

    Having been in a static that went through the issue of "got our weekly clears, time to log off for a week", I agree with your perspective and wish Yoshi had understood the question better. I don't want to make existing content harder necessarily - but I'd love more difficult content in addition to what we get already. Dungeons would be a great place to start - keep the difficulty we have now while adding another level as well.
    (5)

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