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  1. #1
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    gf posting:

    look at SE position, since 1.0 they keep getting flip flop opinions and suggestions. At times, from the same people, your questions has been asked 100 times since 1.0.

    the opposing question was asked 100 times since 1.0.

    Who does he listen to or follow? there are finite amount of resources from time to money.

    you are also talking about something very subjective. I think Yoshida response was dead on imo... no one knows what they really want, and when they get it they complain.

    when you suggest stuff, you need to think of the "LONG TERM" not just the "right now."
    try being a fresh 60 RIGHT NOW, needing to do farm lore/scripts as that fresh 60 right now.

    It isn't that fun, as people out pace you, and have ran it too much and expect more then you can do.
    I've played this game on and off since 1.0 and had top get a new account because of personal issues. I bought this game 5 times. 1.0 CE collectors edition, 2 times @ 2.0 launch because of a bug.
    a third time because of needing a new psn ID, and a 4th for ps4 last year.

    I restarted a lot trying to find a decent server, and needing to play catch up. Also had long breaks due to personal issues.

    Now im back in full force lvl 60 drk for a second or 3rd time (i lost count) and having issues gearing up. No one is really running much stuff, so even as a tank q's are not that great. I have a ton to catch up on such as getting all the ARR extremes killed, getting warring triad killed, and alexander normal.

    it can be overwhelming if your new to this type of system, which i am. :/ I'm used to pre WoW ff11 where you get max level and find an endgame LS and run Dynamis, run sky ect. not run content farm tomes, to buy a piece of gear 2-4 weeks at a time.

    I'm all for adding more content for the more skilled, but make sure to go back and help others through older content. Help others catch up., help explain this tome gear up system to people not used to it. Don't keep asking for content, just for you and your group, as it effects people like me, who end up playing catch up and get overwhelmed.
    (0)
    Last edited by BigRed5392; 03-25-2017 at 08:15 AM.

  2. #2
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    Ghastly's Avatar
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    May 2014
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    Abalathia's Spine
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    Character
    Ast Eryut
    World
    Cactuar
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    Warrior Lv 90
    Quote Originally Posted by BigRed5392 View Post
    .
    I agree but I disagree a bit since weeping city did work (it's a very hard raid with the ilevel as it was at first). Same with dun caith, giving us harder content is fun. What we don't want is savage content, we just want something between 4 man dungeons and savage (which is what weeping city/dun scaith is).
    (0)

  3. #3
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    Quote Originally Posted by Ghastly View Post
    I agree but I disagree a bit since weeping city did work (it's a very hard raid with the ilevel as it was at first). Same with dun caith, giving us harder content is fun. What we don't want is savage content, we just want something between 4 man dungeons and savage (which is what weeping city/dun scaith is).
    again, subjective, I wasn't done with my post please go back and read the edits.

    "hard" "challenge" "easy" "savage" are all subjective terms that differ person to person. I found most content easy in ff14, the only thing that made it hard was the players who don't work as a team, or playing a particular job at full capacity. Which is again subjective.

    something you find easy, can be hard for another person and vise versa. My grip about this being brought up so often is people ask for this, run it once then act cut throat, like no bonus skip soar mindsets that make getting into content late a chore.
    (0)

  4. #4
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    Chiramu's Avatar
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    Aug 2013
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    Gridania
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    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by BigRed5392 View Post
    again, subjective, I wasn't done with my post please go back and read the edits.

    "hard" "challenge" "easy" "savage" are all subjective terms that differ person to person. I found most content easy in ff14, the only thing that made it hard was the players who don't work as a team, or playing a particular job at full capacity. Which is again subjective.

    something you find easy, can be hard for another person and vise versa. My grip about this being brought up so often is people ask for this, run it once then act cut throat, like no bonus skip soar mindsets that make getting into content late a chore.
    Don't make this a debate about semantics please .
    (1)

  5. #5
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    Quote Originally Posted by Chiramu View Post
    Don't make this a debate about semantics please .
    it already was and had been since video games existed. People do need to wake up to that realization that the things they ask for are subjective and effect everyone, not just their group of friends. Which is why yoshida said what he said.

    nothing stays a challenge forever, and the people who get the worst are those who are catching up.

    People ask for this, get it, and complain. It been going on since he got on board of ff14. :/ I've been here since 1.0... kinda of tired of these 1 shot requests, that ends up screwing over everyone else.
    (0)

  6. #6
    Player
    Istaru's Avatar
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    Mar 2011
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    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by BigRed5392 View Post
    gf posting:

    look at SE position, since 1.0 they keep getting flip flop opinions and suggestions. At times, from the same people, your questions has been asked 100 times since 1.0.

    the opposing question was asked 100 times since 1.0.

    Who does he listen to or follow? there are finite amount of resources from time to money. WoW got away with it because it had 12mil subs. Just box sales alone that is a ton of money., which they put back into the game.

    SE has money issues, and can't spend money willy nilly

    you are also talking about something very subjective. I think Yoshida response was dead on imo... no one knows what they really want, and when they get it they complain.
    I don't buy this argument. I don't buy it at all.

    I understand that they don't have the resources of WoW. They don't have to unless they are trying to emulate how quickly things get replaced in WoW. IMO, that is their problem. If they cannot make as much content as WoW does to match how vertical their progression is, then don't do it.

    Make it so that the content you make, stays a challenge and fun for longer periods of time. If you do that, then you do not need to make as much content. At times, I kinda feel bad for the people that work on this game so much to see the things that they worked so hard on to become a boring joke to many people to the point that we don't want to do it anymore.

    Maybe you make the even patches a little bigger and the odd ones a little smaller so that people don't get so burnt out. I don't understand why it has to be that the new gear blows all the old gear out of the water. That invalidates all the content that was created to make it and makes all that content super boring to repeat. If you are limited in the amount of content you can create, then make it last longer in a meaningful way.

    I am NOT saying that we should not grow more powerful over time, we should, and that chase for better stuff is part of the fun. The chase is one of the things missing from that progression outside of savage. Savage is mostly just memorizing a dance routine and executing it. There is no variation in combat content, there is nothing random about it. That is part of why it gets so boring so fast, just like how they distribute content. It is 100% predicable, just about 100% of the time.

    "X" seconds into a fight, or at "Y"% of health, the boss will use ability "Z". The first time, the 10th time, the nth time. There is no challenge in that, it gets to the point where you do not even have to consider anything at all, it is boring. Boring is not fun. There is no excitement in boring.
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    Last edited by Istaru; 03-25-2017 at 08:24 AM.