Results 1 to 10 of 19

Hybrid View

  1. #1
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    What would be the point exactly? FFXIV is already pretty damn optimized as it is. It runs on max settings even on some slightly older machines as long as they aren't potatoes.

    In other games that were newer and more intensive, or having issues in DirectX I'd agree. But this seems like "Lets do this for reasons. Vulkan is new." FFXIV already runs on MacOSX and PS4. Hell it runs on PS3, though not for long (and Vulkan won't help it stay on PS3). The only benefit would be a Linux use. But everyone running Linux already has Windows or PS4 to game on (just a sad fact of being a Linux user).
    (0)

  2. #2
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kaethra View Post
    What would be the point exactly? FFXIV is already pretty damn optimized as it is. It runs on max settings even on some slightly older machines as long as they aren't potatoes.

    In other games that were newer and more intensive, or having issues in DirectX I'd agree. But this seems like "Lets do this for reasons. Vulkan is new." FFXIV already runs on MacOSX and PS4. Hell it runs on PS3, though not for long (and Vulkan won't help it stay on PS3). The only benefit would be a Linux use. But everyone running Linux already has Windows or PS4 to game on (just a sad fact of being a Linux user).
    I wouldn't mind a different API option. For some reason I can't figure out I cannot run the game in dx11 without it crashing with dx errors after 5 or 6 teleports. This is consistent since the dx11 version was released even with an upgrade from a gtx970 type a gtx1080. I have pondered it being an issue with my AMD FX 8350, but it's such a slight possibility that, at this point, I'm not rebuilding my whole system architecture with a new CPU just so I can play 1 game in dx11 (it should be noted that FFXIV is the only game I have dx11 crashing issues).
    (1)

  3. #3
    Player
    MiniTofu's Avatar
    Join Date
    Sep 2014
    Location
    Mare
    Posts
    535
    Character
    Mito Mito
    World
    Mateus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaethra View Post
    What would be the point exactly? FFXIV is already pretty damn optimized as it is. It runs on max settings even on some slightly older machines as long as they aren't potatoes.
    *snip*
    The point is allow at ease for developer having to deal with different system due to native API, non-native API and some API run very poor on some platform causes massive FPS drop. Developer has to keep adjusting multi assets for each platform on every new contents. This also cause the game to have extra assets.

    If you ever work as coding for web back 10 years ago. I have to develop websites work and look the same as in IE9 and Firefox/Chrome. IE9 sometime doesn't render the structure the way you wanted and you have to constantly add hack workaround for IE9. It was pain and extra codes.

    Example, FFXIV on Mac is run on Transgaming emulator for DX wrap around. If Vulkan supported. It wouldn't need Transgaming, that save the money for having to deal with third party. + game will run metal on metal. MacOS runs on Metal but Metal sits somewhere between OpenGL and Vulkan.
    (4)
    Last edited by MiniTofu; 03-25-2017 at 03:54 AM.

  4. #4
    Player
    BiriKomori's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    17
    Character
    Biri Dreisan
    World
    Masamune
    Main Class
    Paladin Lv 70
    Quote Originally Posted by MiniTofu View Post
    The point is allow at ease for developer having to deal with different system due to native API, non-native API and some API run very poor on some platform causes massive FPS drop. Developer has to keep adjusting multi assets for each platform on every new contents. This also cause the game to have extra assets.

    ...

    Example, FFXIV on Mac is run on Transgaming emulator for DX wrap around. If Vulkan supported. It wouldn't need Transgaming, that save the money for having to deal with third party. + game will run metal on metal. MacOS runs on Metal but Metal sits somewhere between OpenGL and Vulkan.
    This is precisely the point. Potentially easier long term development, wider scale adoption, and better, or at the very least, equal performance than DirectX.

    Just speculating, but I think I have seen FFXIV events with DirectX as a sponsor, so perhaps there's absolutely no chance of anything other than DirectX being used for this reason...
    (1)