Quote Originally Posted by Kerwin View Post
/snip
Well actually Yoshi said this in a recent interview.

Just to clarify, the ability to traverse seamlessly within large areas is something that was aleady possible. We just wanted to have dynamic changes in the scenery, which is why we included some of those loading screens. It’s not completely related to technical specs.
http://www.dualshockers.com/2017/03/...ments-paladin/