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  1. #41
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Serilda View Post
    Well yes, I see it happening literally every day. They do it for the new player bonus. Or just because they like playing with new people. Or because they're helping a friend or need the same dungeon themselves. I've done it myself plenty of times, and I'm no saint. Not everyone refuses to play the game unless they're motivated by a few extra scripture tomes.
    It doesn't even matter anymore. The new player experienced was ruined when players began to expect them to skip cutscenes. There's literally nothing you can do to help new players enjoy this content because It's either they burden the party and make everyone wait on them watching the CS or they skip it so they can fight an extremely easy burnable boss that would otherwise be dead before they even got there. This is not a toxic player behavior issue, it's just bad game design. The damage to ruin the new player experience is already done. Better to add lore tomes to it, to increase the queue times rather than making new players have to wait awful queue times for what is going to be an awful first time experience regardless. With that said, the queues will be further worsen with the implementation of jump potions. New players might be lucky to get a queue at all for this if SE doesn't add more rewards.

    Quote Originally Posted by Ogulbuk View Post
    As much as I would hate to lose the source of Poetics for relic, I REALLY think they should convert these two raids into solo duties. It is disgusting that a new player basically stops to watch the first cut scene, and by the time it's over the whole raid has been cleared. This is a critical chunk of the story, players should be able to enjoy it.
    Who says you have to lose Poetics? Why not just reward both sets of tomes? There's plenty of other roulettes that already do this. The idea is to not remove the rewards but rather increase the incentive.
    (5)
    Last edited by Vivi_Bushido; 03-24-2017 at 08:45 AM.

  2. #42
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Ogulbuk View Post
    The only reason to make this content more appealing to more people would be because those that need to clear it are not having an easy time getting queued in. I don't think that is the case, those queues come by very quickly, so obviously there is a good balance at the moment for people to do those (3.0 may change things if the new relic does not have any real use for Poetics.)

    So, the only reason for this seems to be desire for one more daily source of Lores, and I'm not sure we need that ATM. You can just farm ARF or GGL HM if you are short on lores.
    or you can give more options for people who don't like running the same thing over, and over, and over, and over again. What would honestly be the downside of putting lore or scripture in the Main Scenario Roulette?

    like how could it possibly be a bad thing?
    (0)

  3. #43
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Theodric View Post
    I read the post, actually. The incentive as it is at present is perfectly fine, it doesn't need to reward better tomes because then it will simply start making the other roulette options inefficient. You can cast aside the attempts at armchair psychology. I am sure many people reading the thread will appreciate it.
    How would it make the others inefficient? You can still run those roulettes as well. Lore is uncapped, so its not as if the developers have to gauge how fast we can get lore. You can run the main scenario roulette, AS WELL as the other roulettes to get lore, thus meaning more lore everyday..... how is that bad?
    (1)

  4. #44
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,305
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I don't run main scenario either because there is no incentive. Even poe for relics since blue scrips are much more efficient and quick. If they added lore, sure, them I could have used for relics.

    The only downside to adding lore as a roulette bonus would be....ummm.....hmmmmm....is there one?

    Quote Originally Posted by Theodric View Post
    You can cast aside the attempts at armchair psychology.
    I do not think that means what you think that means.
    (7)
    Last edited by MicahZerrshia; 03-24-2017 at 09:20 AM.

  5. #45
    Quote Originally Posted by Theodric View Post
    I read the post, actually. The incentive as it is at present is perfectly fine, it doesn't need to reward better tomes because then it will simply start making the other roulette options inefficient.
    there's nothing inefficient about a bonus that only occurs daily. i haven't done Main Scenario Roulette for like a year, i do Expert like 3-4x a week at least still. every roulette should be more efficient than rerunning an expert dungeon without roulette.
    (1)

  6. #46
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I would have thought it obvious - it's inefficient in the sense that if the bonus is equal to or greater than what a higher level roulette option offers then there's a good chance that people will start ignoring a different roulette option for not being as profitable. Not everybody has a lot of time or desire to hit up every bonus offered by the roulette system each day.

    This is a community where it has become the norm to skip a major mechanic in Zurvan EX just like it became the norm to do the very same with Garuda EX back when that was relevant content. If the Main Scenario roulette offered a major chunk of lore tomes or even scripture as an incentive then there is a legitimate risk that people would drift away from another roulette option in favour of it given how quickly and easily it can be tackled.

    The developers will be thinking of the bigger picture and how changes will affect other bits of content when deciding how best to funnel players into particular instances. If some people disagree, fine - debate, that's fun. Engaging, even. You don't need to be snotty about it though, hence the 'armchair psychologist' comment earlier.
    (0)

  7. #47
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Theodric View Post
    I would have thought it obvious - it's inefficient in the sense that if the bonus is equal to or greater than what a higher level roulette option offers then there's a good chance that people will start ignoring a different roulette option for not being as profitable. Not everybody has a lot of time or desire to hit up every bonus offered by the roulette system each day.

    This is a community where it has become the norm to skip a major mechanic in Zurvan EX just like it became the norm to do the very same with Garuda EX back when that was relevant content. If the Main Scenario roulette offered a major chunk of lore tomes or even scripture as an incentive then there is a legitimate risk that people would drift away from another roulette option in favour of it given how quickly and easily it can be tackled.

    The developers will be thinking of the bigger picture and how changes will affect other bits of content when deciding how best to funnel players into particular instances. If some people disagree, fine - debate, that's fun. Engaging, even. You don't need to be snotty about it though, hence the 'armchair psychologist' comment earlier.
    This would only be an issue if the script bonus was too high. If you do something like 100 lore and 5 scripts like the leveling one, then people will still do the others.
    (1)

  8. #48
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    I am gonna have to throw my ring into the "Make it Solo" hat. They learned their lesson from it in future dungeons. If we made this Solo with some NPCs instead of players, I'm sure it would be a relatively quick fix. And it would mean that players that want the story CAN take it at their own pace.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  9. #49
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Just put in gates that only open up if everyone finished the current CS. Like we see in the later dungeons, gates help against speed runs.

    Quote Originally Posted by Paladinleeds View Post
    I am gonna have to throw my ring into the "Make it Solo" hat. They learned their lesson from it in future dungeons. If we made this Solo with some NPCs instead of players, I'm sure it would be a relatively quick fix. And it would mean that players that want the story CAN take it at their own pace.
    That would remove some fun out of those instances, like playing with cannons while the tanks pull a whole army to them.

    Quote Originally Posted by Theodric View Post
    I would have thought it obvious - it's inefficient in the sense that if the bonus is equal to or greater than what a higher level roulette option offers then there's a good chance that people will start ignoring a different roulette option for not being as profitable. Not everybody has a lot of time or desire to hit up every bonus offered by the roulette system each day.
    Then just give the MS roulette a 100 Lore reward bonus. High enough to queue for it and still lower than lv50 roulette (which have 120 Lore reward bonus)
    (1)
    Last edited by Felis; 03-24-2017 at 07:22 PM.

  10. #50
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    What about giving a tome reward that adds up each time a cs is fully played?
    10 cs, 10 tomes each, bonus 100 if all played. In terms of time, 10 tomes for the time of watching a cs is way more effective than running a duty for it, so no one will complain and cs viewers welcomed.

    MS roulette reborn!
    (0)

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